Locally I fixed this by simply removing the lineself.cpp_info.set_property("cmake_target_name", f"cnats::{self._nats_library_name}")from the recipe. However, this would break the package for other consumers. Therefore my question is, whether it would be possible to introduce an option t...
set_property("cmake_target_name", "Catch2::Catch2") self.cpp_info.components["catch2base"].set_property("pkg_config_name", "catch2") self.cpp_info.components["catch2base"].libs = ["Catch2" + lib_suffix] self.cpp_info.components["catch2base"].builddirs.append("lib/cmake/Catch2...
需要配置CMAKE_BUILD_TYPE为Debug: if(NOT CMAKE_BUILD_TYPE)set(CMAKE_BUILD_TYPE Debug CACHE STRING"Build Type"FORCE)endif()
在CMakeLists.txt对应的你要生成的lib或可执行文件的项目下面加上如下语句 #要生成的库 add_library(lib_name template_header.hpp) #强制按照C++语言编译 set_target_properties(lib_name PROPERTIES LINKER_LANGUAGE CXX) 二、参考网页 CMake无法使用C ++确定链接器语言...
现在前端三大框架Angular、React、Vue各有所长。Angular从一开始就带有很明显的工程化血统,齐全的cli命令...
然而,我 * 可以 * 给予你一个例子,其中$<TARGET_NAME:...>实际上做了一些事情。
{ "type": "cmake", "label": "Build Selected Target", "command": "build", "targets": ["${command:cmake.buildTargetName}"], "problemMatcher": "$blah", "group": { "kind": "build", "isDefault": true } }, When invoking this task without having selected a build target in the ...
Each target name is prefixed with SWIFTSYNTAX_TARGET_NAMESPACE Also, add SWIFTSYNTAX_EMIT_MODULE setting; true for building library-evolution enabled modules with .swiftinterface, false for building fragile modules, undefined is true
tasks.json format"version":"2.0.0","tasks":[{"label":"echo","type":"shell","command":"echo 'buildTargetName: ${command:cmake.buildTargetName}\nbuildType: ${command:cmake.buildType}\ntasksBuildCommand: ${command:cmake.tasksBuildCommand}\nbuildDirectory: ${command:cmake.buildDirectory}...
Crucially, just like any locally declared CMake target, an imported target is identified by its **name** when adding it as a dependency to another target. Thus, if in a project using Ceres you had the following in your CMakeLists.txt: ...