The War Domain is all about dealing damage and buffing the party to increase their damage. Their War Priest ability lets them make another attack as a bonus action whenever the cleric uses their action to make an unarmed or weapon attack. This can be used three times per long rest, which ...
Target is hypnotized and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage ...
Here are the DnD Seventh-level Cleric spells:* * V, S, and M stand for verbal, somatic, and material components. C stands for concentration, and R represents a ritual. Eight-level Cleric spells Here are the Eight-level Cleric spells from DnD 5E:* * V, S, and M stand for verbal, ...
Bonus Action To Cast Sanctuary is an excellent spell for a cleric to have in their roster, as it allows them to prevent a party member or ally from being targeted for attack. Lasting for ten turns,Sanctuarystops enemies from directly attacking the affected character, although they could still ...
and the number of spells that can be prepared is also governed by those numbers. (Recall that intelligence has beenreplaced by magic.) Now, in the case of a fighter, +magician (the class bonus) is always going to be zero, but +magic may be increased (if the fighter wants to dabble ...
Bonus Proficiency When you choose this domain at 1st level, you gain proficiency with heavy armor. Disciple of Life Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains...
Sharing some spells with the Paladin class, their domain spells are designed for aggressive playstyles, and their Channel Divinity: Guided Strike gives them a +10 to their attack rolls. They get proficiency in heavy armor and martial weapons, and they can use their bonus action for an extra...
War Domain Spells Cleric LevelSpells 1st Divine Favor, Shield of Faith 3rd Magic Weapon, Spiritual Weapon 5th Crusader's Mantle, Spirit Guardians 7th Freedom of Movement, Stoneskin 9th Flame Strike, Hold Monster Bonus Proficiency At 1st level, you gain proficiency with martial weapons and heavy ...
As a bonus action, you can use your Channel Divinity to pray to a God to enhance a weapon with a specified element of attack. You can imbue one weapon that you are holding with sacred flames that is not your Rune Weapon. When the flames clear, they reveal the runes you selected using...
Hammer is one of the last proficiencies i would chose for a cleric as by the time crom will be assembled he can easily boost his STR with his spells, so i always give it to some party mate to have 2 super strong people in the party. But if to have always, and not only in the ...