For example, according to our Civ 6 Tier List, if you choose an S-Tier leader that specializes in science and religion like Arabia, that doesn’t necessarily mean it is the best Civ if you are going for global domination. So, be sure to consider how you intend to play: what is your...
including a climate change mechanic that leads to sea levels rising and your citizens paddling around in distress. The expansion introduces the concept of power to your cities, so you’ll need to collect a stockpile of newly consumable resources like coal and oil to...
The most efficient solar plants are, naturally, in locations that get a lot of direct sunlight and not much cloud cover. At present solar-generated energy is somewhat expensive when compared with energy generated from fossil fuels (petroleum or coal), but solar technology is getting cheaper, ...
PowerBonus Any building with this bonus supplies power to the given city (i.e. BONUS_COAL for the Coal Plant). PrereqBonuses Bonus type required for production. PrereqReligion Defines Religion needed for production. ReligionType If set, the Building can only be constructed if the specified...
5 and 6 were ‘streamlined’ – which is fine if your focus is getting ‘mainstream’ players in but from the perspective of a guy who likes simulations I kind of expect the simulation to get better (ie, more detail under the hood, more options for building and tech). Civ 6 doesn’t...
1 Coal Prospectors Wagon: Used to open a coal mine that collects 2x faster than regular mines. Can be sent an infinite number of times. Kentucky Hunters: Costs 500 coin. Ships 2 Sharpshooters for each shipment sent thus far in this game. Industrial Age (IV) SOUTH CAROLINA Gains: Cords ...
Whipping at 0 in a build is penalized and you generally only get 2/3rds of the hammers you would normally expect. Production Modifiers like Forge + Factory + Coal plant only apply after the penalty from whipping at 0 and/or whipping a wonder is applied. A city with +100% production bon...
Add a Power Lens when on the Power Tab of city-view with area highlights to easily see what is powered and what is not. Body of Water Labeling Add Map Labels to any body of water over a certain size (oceans, bays, lakes, etc.) [BALANCE/POLISH] Civs England Iron and Coal Mines acc...
Coal (0/2/1, Steam Power) Horses (0/0/1 -The Wheel) Iron (0/1/0 -Iron Working) Oil (0/1/2 -Refining) Rubber (0/0/2 -Replaceable Parts) Saltpeter (0/0/1 -Gunpowder) Uranium (0/2/3 -Fission) List of Luxury Resources (8): Dyes (0/0/1) Furs: (0/1/1) Gems (0/...
Industrious:A nice trait, as the wonders you get with +50% build speed can duplicate many other civ traits. Half-price forges are great also because they increase your productivity, and for non-industrious civs they are quite expensive. However, the ability of any player to quickly build wo...