The [[civilization (Civ5)|civilization]] gains one additional copy of each [[luxury resource (Civ5)|luxury resource]] provided by a city possessing a Bazaar. The Bazaar provides +2 {{GoldIcon5}} Gold on {{OilIcon5}} [[Oil (Civ5)|Oil]] and Oases.]=]; Help=[=[Provides 1 extra ...
MODIFIER_PLAYER_GRANT_FAITH_FROM_HARVEST MODIFIER_PLAYER_GRANT_FAITH_FROM_REMOVE_FEATURE MODIFIER_PLAYER_GRANT_FREE_RESOURCE_FROM_UNIT_PLOT MODIFIER_PLAYER_GRANT_FREE_RESOURCE_VISIBILITY MODIFIER_PLAYER_GRANT_INFLUENCE_TOKEN MODIFIER_PLAYER_GRANT_RANDOM_CIVIC MODIFIER_PLAYER_GRANT_RANDOM_CIVIC_BOOST_BY_...
Resource ModelCivilization III has 3 types of resources: Luxury resources are goods that improve the happiness of your cities. Strategic resources are needed to make certain military units (iron, for example, is needed to make the Swordsman or Roman Legion units) . Bonus resources are resources...
this tech can be a real benefit in the early middle ages when you are still developing your luxury resource network and constructing happiness buildings. Hereditary rule provides a great answer to happiness problems that