+1 Combat Strength for all units for each different improved Luxury resource in Aztec territory. Domination 8 Aztec UA Legend of the Five Suns Can spend Builder charges to complete 20% of a district’s Production cost. Any 8 Aztec UU Eagle Warrior Warrior replacement. Higher Production cost ...
You need tosettle in an area that has luxury itemssuch as coffee beans or silk, as these are hot commodities that other civilizations will want. You can then sell these items for either gold or other resources. In addition, some of these luxury resources also provide gold per turn, so it...
For he on honey-dew hath fed Win a regular game as Kublai Khan. 1 guide Top Hat and Monocle Control a 100% Monopoly on a given Luxury Resource on a Standard sized map or larger. 1 guide Jack of all Trades, Master of None Win a game with 5 or more Industries, but no Corporations...
Luxury resources in his territory provide an Amenity to 6 extra cities. Military units receive +3 Combat Strength for each different Luxury resource improved in Aztec lands. Brazil Rainforest tiles provide +3 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts. Rain...
(Appeal Borders Continent Tile) One of the most important aspects of Civilization 6 is decision-making. Temple of Artemis. Faith purchasing of units or buildings in districts on those tiles. By giving all tiles of the civilization +2 Appeal (not only in the city that the wonder is built),...
The [[civilization (Civ5)|civilization]] gains one additional copy of each [[luxury resource (Civ5)|luxury resource]] provided by a city possessing a Bazaar. The Bazaar provides +2 {{GoldIcon5}} Gold on {{OilIcon5}} [[Oil (Civ5)|Oil]] and Oases.]=]; Help=[=[Provides 1 extra...
Resource ModelCivilization III has 3 types of resources: Luxury resources are goods that improve the happiness of your cities. Strategic resources are needed to make certain military units (iron, for example, is needed to make the Swordsman or Roman Legion units) . Bonus resources are resources...
and so the race to control luxury, health, strategic, and bonus resources is a key factor in city placement. Whenever possible, I build cities on rivers, and try to get at least one special resource (of any kind) within range. Of course this is not always possible (especially on unusual...
A ship does not have that luxury, which, combined with a "healthy" dose of tradition and business sense means that repairs underway are somewhat common. The basic idea seems to be: if it floats, is not on fire or carrying disease, we're good. I am not sure how to solve the ...
There are 3 types of resources - strategic (needed to build units/buildings), luxury (make citizens happy), and bonus (give extra food/shields/commerce). If you connect any resource (except bonus ones) to your cities, you can then 'use' that resource. For luxury resources, each of ...