Currently I'm creating a game with frontal not side battles in MZ, where the main boss uses a lot of expressions and emotions (50+) and it really feels like a pain in the ass to create 50+ enemies and transform the boss between them when I only need to change the sprite. Can a ...
amfich /Sprite-Sheet-Changer-Tools C#3UpdatedFeb 21, 2024 google /gemma.cpp lightweight, standalone C++ inference engine for Google's Gemma models. C++5,825495UpdatedJul 25, 2024 qiankanglai /LoopScrollRect These scripts will make your UGUI ScrollRect reusing cells, to improve performance, load...
FGD: Added key vp_type to env_sprite. FGD: Added keys yes and no to trigger_vote to customize the button text. FGD: Doors and trains are now configured to obey trigger modes by default. FGD: Entities game_counter, game_counter_set, game_end, game_player_counter, game_player_equip, ...
The Scratch Cat is the mascot of Scratch and the default sprite when opening a new Scratch project. He / She becomes the protagonist for many projects. The 4 P’s of Creative Learning. Resnick and the Lifelong Kindergarten team attribute the success of Scratch upon 4 ideas or elements: Proj...
[as 别名]# 或者: from background.Background importchangeBackground[as 别名]#...这里部分代码省略...# sprite.activada = True# if (pygame.sprite.collide_rect(sprite,self.player2.sprite)):# if(self.player2.color == sprite.color):# sprite.activada = Trueforspriteinself.background.group: ...
- FixedSpriteAtlasexport (for unity) -Add new Game Modding functions:Clone asset, Copy and Paste asset to another asset, remove assets (available for DevX-GameModding & DevX-GameRecovery) - Add tree view context menu: "Duplicate asset" ...
E.g. a character with a sprite that looks 2 tiles tall will only collide based on the 1 tile they are standing on. In other words, the size of the sprite is only a visual effect and does not affect game mechanics (unless you use a plugin to change that)....
My idea is to change the enemy sprite when its affected by a specific status (Turned). The problem I am having now is that rpg maker always gives me this error "Game_Battler.setBattleImage is not a function" Does anyone know what might be causing this? werzaque Canned Dinosaur Joined...
Hey. I want to change the sprite of the player AND the follower allies when climbing a ladder. By default RPG Maker only changes the facing position. I can make it with a touch event, but this changes all the sprites at the same time when only the player is on the ladder. I found...
$game_player.dash? end def real_move_speed $game_player.real_move_speed end end class Sprite_Character < Sprite_Base #--- # * OVERWRITE Update Transfer Origin Bitmap # Still "works" if this was aliased instead but the sprite graphic # would flash, since it would change to...