CG-SLAM采用精心设计的3D高斯场,可以同时实现最先进的定位、重建和渲染性能。得益于3D高斯表示和新的GPU加速框架,该框架是通过对3D高斯Splatting中的摄像机姿态进行彻底的导数分析而开发的,CG-SLAM可以执行极快的渲染,并解决以前基于渲染的SLAM方法长期存在的效率瓶颈。 4. 方法 在由RGB-D 序列构建的 3D 高斯场中...
3DGS最新开源CG-SLAM!!!在一致不确定性感知的3D高斯场中实现高效的稠密型RGB-D SLAM智驾机器人技术前线 立即播放 打开App,一起发弹幕看视频100+个相关视频 更多382 -- 0:12 App 我的发!? 655 1 0:34 App 200斤微胖小伙子,电手暴虐对手 7044 2 34:43 App 点云配准教程第一讲:点云配准初识 406 -...
This paper presents an efficientdense RGB-D SLAM system, i.e ., CG-SLAM, based on a novel uncertainty-aware 3D Gaussian field with high consistency and geometric stability. Through an in-depth analysis of Gaussian Splatting, we propose several techniques to construct a consistent and stable ...
This paper presents an efficient dense RGB-D SLAM system, i.e., CG-SLAM, based on a novel uncertainty-aware 3D Gaussian field with high consistency and geometric stability. Through an in-depth analysis of Gaussian Splatting, we propose several techniques to construct a consistent and stable ...
This paper presents an efficient dense RGB-D SLAM system, i.e., CG-SLAM, based on a novel uncertainty-aware 3D Gaussian field with high consistency and geometric stability. Through an in-depth analysis of Gaussian Splatting, we propose several techniques to construct a consistent and stable ...
CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field [ECCV 2024] Jiarui Hu1† · Xianhao Chen2† · Boyin Feng1 · Guanglin Li1 · Liangjing Yang2 Hujun Bao1 · Guofeng Zhang1 · Zhaopeng Cui1* 1 State Key Lab of CAD&CG, Zhejiang Univer...
ORB_SLAM ORB-SLAM2:一种单目、立体和 RGB-D 相机的开源 SLAM 系统 我们提出了ORB-SLAM2一个完整的SLAM系统,用于单目、立体和 RGB-D 相机,包括地图重用、闭环和重新定位功能。该系统在各种环境中的标准CPU上实时工作,从小型手持室内序列到在工业环境中飞行的无人机和在城市周围行驶的汽车。我们的后端基于具有单...
Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field - Delete assets/rviz.gif · hjr37/CG-SLAM@c5a1a88
应该来说CV的终点是3D CV,而3D CV跟CG也就是少了一个美术的差别,游戏里面的很多动画、姿态、动作...
slambook (中文说明) 我最近写了一本有关视觉SLAM的书籍,这是它对应的代码。书籍将会在明年春天由电子工业出版社出版。 我强烈建议你下载这个代码。书中虽然给出了一部分,但你最好在自己的机器上编译运行它们,然后对它们进行修改以获得更好的理解。这本书的代码是按章节划分的,比如第二章内容在”ch2“文件夹下...