At first I started getting the error “WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost” and am now getting numerous other WebGL related errors. The errors show at random times after initialization (1min-20min) and opening multiple viewers increases the rate of crashing. GPU usually spi...
CONTEXT_LOST_WEBGL Number UNPACK_COLORSPACE_CONVERSION_WEBGL Number BROWSER_DEFAULT_WEBGL Number COMPRESSED_RGB_S3TC_DXT1_EXT Number COMPRESSED_RGBA_S3TC_DXT1_EXT Number COMPRESSED_RGBA_S3TC_DXT3_EXT Number COMPRESSED_RGBA_S3TC_DXT5_EXT Number COMPRESSED_RGB_PVRTC_4BPPV1_IMG Number ...
TypeError: Failed to execute ‘shaderSource’ on ‘WebGLRenderingContext’: parameter 1 is not of type ‘WebGLShader’. when I try to run an app that uses multiple Cesium Viewers in one browser tab. I’m on Cesium 1.35 using Google Chrome. I also get this warning p...
WARNING: Too many active WebGL contexts. Oldest context will be lost The maximum number of webgl context is 16 in chrome, and each MVTImageryProvider has its own webgl context for rendering. If too many MVTImageryProvider instance is created, the above warning may be raised and errors will ...
contextOptions: { requestWebgl1: true, }, }); honglzhuJanuary 31, 2024, 8:42pm5 @Gabby_Getz, thank you for your response. Please disregard my above questions, since@javagl(Marco Hutter) from 3d-tiles-tools is helping me to fix the dataset issue (Upgraded New York City b3dm tiles, ...
WebGL2: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use disable_discard_framebuffer disable_dxgi_zero_copy_video disable_framebuffer_cmaa disable_nv12_dxgi_video exit_on_context_lost force_cube_complete scalarize_vec_and_mat_constructor_args ...
contextOptions: { requestWebgl2: true, } }); Gabby_GetzAugust 2, 2022, 1:32pm11 Thanks Sean. This may be related toFixes the extension check required for OIT by sanjeetsuhag · Pull Request #10417 · CesiumGS/cesium · GitHub. Therelated webkit threadtalks about limitations ofEXT_Color...