CONTEXT_LOST_WEBGL Number UNPACK_COLORSPACE_CONVERSION_WEBGL Number BROWSER_DEFAULT_WEBGL Number COMPRESSED_RGB_S3TC_DXT1_EXT Number COMPRESSED_RGBA_S3TC_DXT1_EXT Number COMPRESSED_RGBA_S3TC_DXT3_EXT Number COMPRESSED_RGBA_S3TC_DXT5_EXT Number COMPRESSED_RGB_PVRTC_4BPPV1_IMG Number ...
I’m getting the the following error: TypeError: Failed to execute ‘shaderSource’ on ‘WebGLRenderingContext’: parameter 1 is not of type ‘WebGLShader’. when I try to run an app that uses multiple Cesium Viewers in one…
One other major change was that in version1.102, we moved to WebGL 2 by default. Does your dataset work if you request as WebGL 1 context with the following code? const viewer = new Viewer("cesiumContainer", { contextOptions: { requestWebgl1: true, }, }); honglzhuJanuary 31, 2024...
*This error always shows when I am trying to open3D Tileset Photogrammetry sandcastleon this device (in Chrome). Hi@vlkpa, that error can show up when the WebGL context is lost, whichcan happen when the browser, or in this case the WebView, determines too many resources are being used...
WARNING: Too many active WebGL contexts. Oldest context will be lost The maximum number of webgl context is 16 in chrome, and each MVTImageryProvider has its own webgl context for rendering. If too many MVTImageryProvider instance is created, the above warning may be raised and errors will ...
WebGL2: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use disable_discard_framebuffer disable_dxgi_zero_copy_video disable_framebuffer_cmaa disable_nv12_dxgi_video exit_on_context_lost force_cube_complete scalarize_vec_and_mat_constructor_args ...
“WARNING: Too many active WebGL contexts. Oldest context will be lost.” Can be easily simulated using: const canvas = viewer.canvas const gl = canvas.getContext('webgl2') gl.getExtension('WEBGL_lose_context').loseContext() Marco13April 6, 2025, 12:24pm16 ...