#if CC_ENABLE_CACHE_TEXTURE_DATA #include "CCTextureCache.h" #endif //Cocos2d-x命名空间 NS_CC_BEGIN //静态全局的默认贴图像素格式。缺省为kCCTexture2DPixelFormat_Default,即RGBA8888。 static CCTexture2DPixelFormat g_defaultAlphaPixelFormat = kCCTexture2DPixelFormat_Default; //静态全局的PVR是否有ALPHA...
texture= (CCTexture2D*)m_pTextures->objectForKey(pathKey.c_str()); std::stringfullpath =pathKey;if(texture !=NULL) {if(target &&selector) { (target->*selector)(texture); }return; }//lazy initif(s_pSem ==NULL) {#ifCC_ASYNC_TEXTURE_CACHE_USE_NAMED_SEMAPHOREs_pSem= sem_open(CC_...
void removeTexture(CCTexture2D* texture); /** Deletes a texture from the cache given a its key name*/ void removeTextureForKey(const char *textureKeyName); /** Reload all textures It's only useful when the value of CC_ENABLE_CACHE_TEXTURE_DATA is 1 */ static void reloadAllTextures()...
Enable FLTEnableWideGamut flutter run (it must be a physical device, I'm using a iPhone 13 Pro) Expected results Convert an ui.Image object to ByteData format, specifically in PNG format. Actual results Exception image_encoding_impeller.cc(103)] Failed to get color type from pixel format....
Reachable and compatible - Core Sync Running: 4.15.2.1 - Min Core Sync Required: 4.3.28.24 ACPL Cache Config: - Time to Live: 5184000 seconds - Max Size: 20480 MB - Purge Percentage: 50% - Threshold Percentage: 85% - Purge Interval: 300 seconds Live Edit Client SDK ...
(DBI) — 36-bit host bus addressing — 12-deep In-Order Queue — 1-deep Defer Queue — GTL+ bus driver with integrated GTL termination resistors — Supports cache Line Size of 64 bytes • System Memory Interface — One or two channels (each channel consisting of 64 data lines) — ...
3392 MB Hoeveelheid beschikbaar geheugen voor Photoshop: 6247 MB Geheugen in gebruik door Photoshop: 70 % ACP.local Status: - SDK Version: 1.24.4 - Core Sync Status: Bereikbaar en compatibel - Core Sync Running: 4.3.28.24 - Min Core Sync Required: 4.3.4.2 ACPL Cache Config: Alia...
所有获取global Memory都要经过L2 cache,也有许多还要经过L1 cache,主要由GPU的架构和获取模式决定的。如果L1和L2都被使用,那么Memory的获取是以128-byte为单位传输的,如果只使用L2,则以32-byte为单位传输,在允许使用L1的GPU中(Maxwell已经彻底不使用L1,原本走L1都换成走texture cache),L1是可以在编译期被显示使用...
Ideally, you would also dedicate a separate very fast drive such as an SSD or Fusion ioFX for the Persistent Disk Cache in After Effects CC, as it uses this to save already-previewed frames to reuse later. If you do not plan on enabling multiprocessing, you can use the same drive for...
[ERROR:filesystem_posix.cc(62)] mkdir /data/user/0/io.flutter.plugins.webviewflutterexample/cache/WebView/Crashpad: No such file or directory (2) [ +37 ms] W/chromium(17257): [WARNING:dns_config_service_posix.cc(341)] Failed toreadDnsConfig. [ +139 ms] W/wflutterexampl(17257): ...