Storing the compressed data can include writing the compress data to portions of a cache. The processing units can identify a subset of the set of pixels that share a value of a first channel of the plurality of channels and represent the value of the first channel over the subset of the...
2.如果三角形过大,水平绘制完一行,Texture Cache全被填充,当绘制下一行时上一行已经被cache消除 Tiled Rasterization 会解决上面两个问题。 To avoid this orientation dependency textures are stored in memory in a tiled higher cache hit rates are achieved when the tile size is equal to cache line size f...
UInt16 element (Windows) MSPolicyDescriptor offlineCacheLifetimeInDays property (Windows) CCscSearchApiInterface::DelRef method (Windows) DDWM_UPDATEWINDOW message (Windows) DWordToPtrdiffT function (Windows) IStorage::RemoteEnumElements method (Windows) InterlockedCompareExchangePointerAcquire function (Wind...
Ptex::String error; PtexPtr<PtexTexture> r(ptex_cache->get(filename.c_str(), error));if(!r) {//std::cerr << error.c_str() << std::endl;returnfalse; }boolmipmaplerp =false;floatsharpness =1.0f; PtexFilter::Optionsopts(PtexFilter::f_bicubic, mipmaplerp, sharpness); PtexPtr<Pte...
(Frontend workarounds): Enabled: true Allow compressed formats cacheCompiledShader (Frontend features) [anglebug:7036](http://anglebug.com/7036): Disabled Enable to cache compiled shaders disableAnisotropicFiltering (Frontend workarounds): Disabled Disable support for anisotropic filtering disableDraw...
Viewing as thumbnails is supported by the 'Thumbnail View' window. Thumbnail generation and cache retrieval are extremely fast. Tacent View can easily handle thousands of photos in a single folder. Contact sheet (AKA flipbook) textures may be generated. Images may be 'played' in succession to ...
RGBA is a version of RGB with an alpha channel, which supports blending and opacity alteration. Bits per pixel (bpp) is the amount of storage required for a single pixel. The lower this value, the more pixels can be stored in the cache on the GPU, which results in faster texture access...
RGBA4444Color and alpha texture format, 4 bit per channel. BGRA32Color with alpha texture format, 8-bits per channel. RHalfScalar (R) texture format, 16 bit floating point. RGHalfTwo color (RG) texture format, 16 bit floating point per channel. ...
Coalesced loads (100% L1 cache hit) Random loads (100% L1 cache hit) Uniform address loads (same address for all threads) Typed Buffer SRVs: 1/2/4 channels, 8/16/32 bits per channel ByteAddressBuffer SRVs: load, load2, load3, load4 - aligned and unaligned ...
Cache CachedAssetBundle Caching Camera Canvas CanvasGroup CanvasRenderer CapsulecastCommand CapsuleCollider CapsuleCollider2D CharacterController CharacterInfo CharacterJoint CircleCollider2D Cloth ClothSkinningCoefficient ClothSphereColliderPair ClusterInput ClusterNetwork Collider Collider2D ColliderDistance2D Collision Colli...