When using vis.create_window(visible=False), the capture_depth_float_buffer returns the desired projection image but capture_screen_float_buffer returns the screen shot of the top window, instead of the created
I tried both video pixel formats: videoDataOutput!.videoSettings = [kCVPixelBufferPixelFormatTypeKey as String: kCVPixelFormatType_DepthFloat16] videoDataOutput!.videoSettings = [kCVPixelBufferPixelFormatTypeKey as String: kCMPixelFormat_422YpCbCr8]...
问AVCaptureSession仅获得视频缓冲区EN很多人对直播软件开发还是抱有想法的,但是在这个资本冷静的市场下,...
kernel void depthToGrayscale(texture2d<float, access::read> inputTexture [[ texture(0) ]],texture2d<float, access::write> outputTexture [[ texture(1) ]],constant converterParameters& converterParameters [[ buffer(0) ]],uint2 gid [[ thread_position_in_grid ]]){// Don...
IAVCaptureDepthDataOutputDelegate IAVCaptureFileOutputRecordingDelegate IAVCaptureMetadataOutputObjectsDelegate IAVCapturePhotoCaptureDelegate IAVCapturePhotoFileDataRepresentationCustomizer IAVCaptureVideoDataOutputSampleBufferDelegate IAVContentKeyRecipient IAVContentKeySessionDelegate IAVFragmentMinding IAVPlayerItemLegibl...
我想使用在计算机上播放的实时音频,并使用来自WasapiLoopbackCapture库的CSCore,但是我的图表上显示的数据...
I’m using ScreenCaptureKit on macOS to grab frames and measure end-to-end latency (capture → my delegate callback). For each CMSampleBuffer I read: let pts = CMSampleBufferGetPresentationTimeStamp(sampleBuffer).seconds to get the “capture” timestamp, and I also extract the mach-absolute ...
ios 如何从AVCapturePhoto对象将深度数据(AVDepthData)写入照片文件?我能够通过手动添加它来保存深度数据...
CD3D11_DEPTH_STENCIL_VIEW_DESC class (Windows) IDCompositionScaleTransform3D::SetCenterX methods (Windows) mul (sm4 - asm) (Windows) MathBuildDown function (Windows) IMediaRenderer::SetSourceFromStreamAsync method (Windows) MediaRenderer.SetNextSourceFromUriAsync method (Windows) MediaRenderer.SetSo...
DisplayDepth.cs: Rendering depth texture with the ConvertDepth material FBCaptureSDK:* Main script calling FBCAPTURE SDK’s APIs Shaders ConvertDepth: Reading from Unity Depth texture and converting to RGB-D inverse depth CubemapDisplay: Generating cubemap texture ...