PROBLEM TO BE SOLVED: To provide a method which performs the fast interpolation of the depth buffer value and also to provide a graphics system by applying the specific memory/graphics controllers.GOODON SHII FUOTSUSAMUゴードンシーフォッサム...
Method and apparatus for managing and accessing depth data in a computer graphics systemA computer graphics system provides for processing image data including Z data for use in displaying three-dimensional images on a display unit. The system includes: a depth buffer providing for temporary storage...
25. A computer system embodying the graphics subsystem of claim 24. 26. A method comprising: mapping a first of two depth buffers as a destination buffer that is readable and writable, a second of the two depth buffers being designated as a source buffer that is only readable; rendering ...
We spend the most time on the z-buffer techniques, because the others are already well known and have ample coverage in computer graphics literature, and because z-buffer techniques are more amenable to rendering in real time on current graphics hardware. 23.2 Ray-Traced Depth of Field...
to graphics hardware. Furthermore, z-buffer information is useful in other rendering effects, such as soft particles, because it amortizes the cost of generating a depth image. On the other hand, composition techniques are limited because they cannot be added easily to an existing graph...
Next, find the Initialize method, and delete everything from the comment // Create the framebuffer object to the glBindRenderbufferOES call. Replace the code you deleted with the code in Example 4-2. Example 4-2. Adding depth to ES1::RenderingEngine::Initialize // Extract width and ...
Stream Buffer Engine (Windows) WSPSendTo function (Windows) IEnumCATID interface (COM) Operator[] function (Windows) IFaxServerNotify::OnOutgoingMessageRemoved method (Windows) IItemPropertyBag::CountProperties method (Windows) LsaUnprotectMemory function (Windows) InterlockedXor16Release function (Windows...
Perform a Z-buffer scan-conversion and visibility determination of the scene from the perspective of a light source instead of the eye. However, the visibility is simplified in that only the depth information is kept in 2-D grid or map, with no information about the visible objects at all....
If no depth stencil buffer is associated with the device, the return value is null. Setting this value to null disables the depth stencil operation.This property is read/write. Remarks The following restrictions apply when using this property. The multisample type must be the same for the ...
A method for providing an augmented reality (AR) experience on an electronic device, the method comprising: obtaining depth data associated with at least one scene captured by the electronic device; generating a plurality of augmented reality (AR) objects configured to be displayed in conjunction wi...