1)设置:【SceneComponent::SetRelativeLocation 函数】或【Actor::SetActorRelativeLocation 函数】;2)...
肯定有,而且可能都不用蓝图传,材质编辑器节点中,找一下position类似的节点看看。
using CUE4Parse.UE4.Objects.Core.Math; using FModel.Settings; using ImGuiNET; using OpenTK.Windowing.GraphicsLibraryFramework; namespace FModel.Views.Snooper; public class Camera { public enum WorldMode { FlyCam, Arcball } public Vector3 Position; public Vector3 Direction; public Vector3 Focus ...
- Supports acquisition of zoom position information during digital zoom (OSE:76)- Supports AutoIpSet command from RP remote control Other Changes: - When 4K/50Hz/manual mode is set, the image may become brighter due to internal problem. This problem has been improved.- When ...
I can now get the number of glowing spheres recognised by hololens in ue4, but how can I not overlap their positions in ue4 after converting the matrix of the spheres and giving them to ue4, I hope, someone can guide me, I went through a lot of…
{ // do not update, keep previous camera position by restoring // saved POV, in case CalcCamera changes it but still returns false OutVT.POV = OrigPOV; // don't apply modifiers when using this debug camera mode bDoNotApplyModifiers = true; } else if (CameraStyle == NAME_ThirdPerson...
{ // do not update, keep previous camera position by restoring // saved POV, in case CalcCamera changes it but still returns false OutVT.POV = OrigPOV; // don't apply modifiers when using this debug camera mode bDoNotApplyModifiers = true; } else if (CameraStyle == NAME_ThirdPerson...
1)设置:【SceneComponent::SetRelativeLocation 函数】或【Actor::SetActorRelativeLocation 函数】;2)...