Chase: the camera is static but look at the plane. Free: this is the default CesiumJS camera (uses default controls). Fixed: camera is attached to the aircraft but can be rotated and re-positioned In "Follow", "Cockpit" and "Fixed" mode: ...
►pnc_map ►prediction ►relative_map ►routing ►sim_control ►simulation ►static_transform ►storytelling ►task_manager ►third_party_perception ►transform ►v2x ►modules ►nvinfer1 ►AbstractCamera ►ActivationParameter ►Apple ►AvgPool1dParameter ►Banana ►Base Bat...
void set_near_plane (float n) float far_plane (void) const void set_far_plane (float f) void SetUpProjection (float fovInDegrees, float nearPlaneWidth, float nearPlaneHeight, float near=0.1f, float far=1000.f) float x (void) const float y (void) const float z (void) const void ...
1.setupCamera()设置摄像头参数选择相机ID, 获取CameraManager类, 遍历有摄像头. 2.getOptimalSize()选择sizeMap中大于并且接近width和height的size.或是自己设定一个指定的值. 打开相机和关闭相机: 1.openCamera(),通过CameraManager类中getSystemService- (CAMERA_SERVICE)打开相机.检查权限. 2.closeCamera(). 开...
This is great for focal plane tilting adjustment, optical alignment and focusing. I have to improve the algorithm to O(N) time complexity in the first step because the image is so big. The following centroid is based on the multi-pass center of mass. In the above image, you can clearly...
Image.Plane[] planes = image.getPlanes(); Logger.i(TAG, "getBitmapFromYuvReader() planes.length:" + planes.length); if (planes.length != 3) { return null; } // 重复使用同一批byte数组,减少gc频率 if (plane0Y == null || plane1WithU == null || plane2WithV == null) { ...
//a small plane which is positioned in front of the secondary camera when the screen is split (material) Splitscreen Mask //prevent the secondary camera from rendering on the whole screen //By default, the Mask is set to Layer 31, which has been named “SplitscreenMask.”/...
PlaneRenderer PlaneRenderer.Builder PlaneShape Point2PointConstraint Point2PointConstraint.Descriptor Renderable RenderView Resource.Builder ResourceFactory RigidBody RigidBody.Descriptor Scene SceneKit SceneKit.Property SceneKit.Property.Builder SceneKit.RenderInfo SdfBoxShape SdfCylinderSha...
Method public Camera setRightClipPlane(float right) 设置右裁剪平面。 Parameters Name Description right 右裁剪平面,取值范围大于0。 Returns Type Description Camera 自身实例。 setTopClipPlane Method public Camera setTopClipPlane(float top) 设置上裁剪平面。 Parameters Name Description top 上裁剪平面,取...
The application loads with the default globe camera controller. To rotate and fix the scene around the plane, exit globe mode by choosing the "Orbit camera around plane" option (i.e. camera will now be fixed to the plane). Choose the "Orbit camera around location" option to rotate and ...