通过MetalKit,尽量简单地实现把一张图片绘制到屏幕,核心的内容包括:设置渲染管道、设置顶点和纹理缓存、简单的shader理解。 效果展示 具体步骤 1、新建MTKView // 初始化 MTKViewself.mtkView=[[MTKViewalloc] initWithFrame:self.view.bounds];self.mtkView.device=MTLCreateSystemDefaultDevice();// 获取默认的devicese...
This section describes the document that supports Metal C Runtime Library. z/OS Metal C Programming Guide and Reference Provides instructions for users of the z/OS or z/OS.e C/C++ compiler who are using the Metal C compiler option. It contains an introduction, descriptions of C functions an...
Learn more about the MetalPerformanceShaders.MPSCnnConvolution.NeuronParameterC in the MetalPerformanceShaders namespace.
_view.device) { NSLog(@"Metal is not supported on this device"); self.view = [[NSView alloc] initWithFrame:self.view.frame]; return; } _renderer = [[Renderer alloc] initWithMetalKitView:_view]; [_renderer mtkView:_view drawableSizeWillChange:_view.bounds.size]; _view.delegate = _...
METAL option enables the XL C compiler to generate code for calling an external function with an AMODE that is different from the default AMODE. This capability supports the creation of METAL C programs that require AMODE switching across functions. The resulting compiler generated code follows ...
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A class your Metal app uses to register for callbacks to synchronize its animations for a display.
苹果的号召力还没法让开发者放弃opengl安卓的市场份额在这儿呢。opengl应该还是主流,未来可能metal仅仅是特殊优化或者是少部分独占吧。而且metal是否这么神奇谁知道。。参考下AMD的mantle api.谁把他当回事,还不是看着玩玩就好。metal也不可能给apple带来多大改变。 送TA礼物 1楼2014-10-05 00:35回复 ...
I'm working on an FFI for working with ObjectiveC/Foundation/Metal. AFAIU, as many APIs create and autorelease objects, I need to ensure that an NSAutoreleasePool is active when calling into these APIs. So I've created a wrapper that basically mimics @autoreleasepool by creating and initializ...