MAZE算法(C语言)MAZE算法:#include<stdio.h> #include<stdlib.h> #include<stack> #include <iostream> #define STACK_INIT_SIZE 30000 #define TRUE 1 #define FALSE 0 #define OK 1 #define ERROR 0 #define OVERFLOW -2 using namespace std;typedef int Status;char maze[20][20];typedef struct{ ...
if(maze[i][j]==0||maze[i][j]==9||maze[i][j]==-1) { printf("a"); } else if(maze[i][j]==1) { printf("b"); } else if(maze[i][j]==2) {printf("D"); }else if(maze[i][j]==3) { printf("X"); }else if(maze[i][j]==4) { printf("A"); }else if(ma...
maze(int _x, int _y);void find_maze(int _x, int _y);// 生成迷宫 void display();// ...
if(Maze(pArr,&pCurrNew,pDest,pSize,step+1)==true){ printf("Step=%d:[%d,%d]\n",pC->step,cRow,cCol); return true; } } if(pC->left==true && cCol>0 && pArr[cRow*pSize->y+cCol-1].step == -1 ){ Pos pCurrNew; pCurrNew.x=cRow; pCurrNew.y=cCol-1; if(Maze(pArr,&...
if(Maze(pArr,&pCurrNew,pDest,pSize, step+1)==true){ printf("Step=%d:[%d,%d]\n",pC->step,cRow,cCol); return true; } } pC->step=-1; return false; } int main() { Cell cells[][4]= { { {false,true,false, false,-1}, {false,true, false, false,-1}, {false,true, fa...
init_maze(); dfs(start_row, start_col); return 0; } 通过以上步骤,我们就可以在C语言中实现一个随机迷宫生成器,需要注意的是,这个算法只能生成简单的随机迷宫,并不能保证生成的迷宫具有连通性和可解性,要生成更复杂的迷宫,我们可能需要使用更高级的数据结构和算法。
maze->rows = 0; maze->cols = 0; maze->rows_cell = 0; maze->cols_cell = 1; maze->to_visit = 0; char **cells = NULL; return maze; } /* new_maze */ void maze_free(MAZE maze) { maze_clear(maze); free(maze); } /* free_maze */ ...
C语言走迷宫(递归实现),#include<stdio.h>#include<stdlib.h>/*Description:递归实现走迷宫,up,down,left,right可以无序调换*/voidshowMaze(charszMaze[][20],intnRow){for(inti=0;i<nRow;++i){
voidMakeMaze(intwidth,intheight) { if(width % 2 != 1 || height % 2 != 1) return; intx, y; // 定义迷宫尺寸,并分配迷宫内存 g_aryMap =newBYTE*[width + 2]; for(x = 0; x < width + 2; x++) { g_aryMap[x] =newBYTE[height + 2]; ...
Maze/Players Player mechanism, Strategy(includes Euclid and Riemann) Maze/Referee Referee of the game along with its component(EndGameData) & Observer Maze/Remote Server-side components including player-proxy, referee-proxy, methodCall(transfer game internal data representation to json) Maze/Server...