module test;parameterN=10;rand bit[N-1:0]randc_var;bit[N-1:0]gen_done[$];functionautomatic bit[N-1:0]get_randc();bit succ=0;while(!succ)begin succ=std::randomize(randc_var)with{unique{randc_var,gen_done};};end//If success push to queuegen_done.push_back(randc_var);if(g...
1//产生[minNum, maxNum]的随机数2default_random_engine generator(time(0));3intmyrand(intminNum,intmaxNum)4{5std::uniform_int_distribution<int>distribution(minNum, maxNum);6returndistribution(generator);7} 注意几点: 1从vc6.0以后randomize()和random()都已经不能用了,完全由srand()和rand()代替。
而randomize的函数原型为void randomize(void) 它的作用是Initializes the random number generator with a random value. 它们的区别是前者限定随机数的产生范围,而后者这完全是随机的,另外使用这两个函数时 应含入 #include stdlib.h #include time.h 头文件。 一个例子: 用法如下: #include stdlib.h #include...
编译环境为:vs2013产生1到3的整型随机数的代码如下:#include<stdio.h>#include#include<stdlib.h>#define max 3 //这个函数的意义为:随机生成最大的数为3#define min 1 //这个函数的意义为:随机生成最小的数为1int main(){int num;srand(time(0));num = rand() % (max - min...
fprintf(stderr, "Error saving the score.\n");1 change: 0 additions & 1 deletion 1 score.h Original file line numberDiff line numberDiff line change @@ -4,7 +4,6 @@ #include "cfg.h" // Score structure typedef struct { float highest; float last;2...
natsOptions_SetMaxReconnect(opts, 5); natsOptions_SetReconnectWait(opts, 2000); // We could also disable the randomization of the server pool natsOptions_SetNoRandomize(opts, true); // Setup a callback to be notified on disconnects... natsOptions_SetDisconnectedCB(opts, disconnectedCb, NULL...
#ifndefRANDOM_H_INCLUDED#defineRANDOM_H_INCLUDEDvoidRandomize();//初始化伪随机数发生器intGenerateRandomNumber(intlow,inthigh);//生成一个随机整数介于low 和 high 之间doubleGenerateRandomReal(doublelow,doublehigh);//生成一个随机实数介于low 和 high 之间#endif// RANDOM_H_INCLUDED ...
stdpods(1) stop(1) strchg(1) strconf(1) stream(1) strings(1) strings(1g) strip(1) stty(1) stty(1B) stty(1g) sum(1) sum(1B) sum(1g) sun(1) suspend(1) svcio(1) svcprop(1) svcs(1) svn(1) svnadmin(1) svndumpfilter(1) svnlook(1) svnrdump(1) svnsync(1) svnversio...
randomize();/*随机数发生器*/ food.yes=1;/*1表示需要出现新食物,0表示已经存在食物*/ snake.life=0;/*活着*/ snake.direction=1;/*方向往右*/ snake.x[0]=100;snake.y[0]=100;/*蛇头*/ snake.x[1]=110;snake.y[1]=100;snake.node=2;/*节数*/ PrScore();/*输出得分*/ whi...
randomize.h particle.cu particle.h v3.cu v3.h ) # Request that particles be built with -std=c++11 # As this is a public compile feature anything that links to # particles will also build with -std=c++11 target_compile_features(particles PUBLIC cxx_std_11) ...