A common problem could be Visual Studio version conflict, AirSim uses VS 2019 while UE is using VS 2017, this can be found by searching for2017in the Log file. In that case, see the answer above. If you have modified the AirSim plugin files, then you can right-click the.uprojectfile,...
Development Workflow - AirSim (microsoft.github.io)microsoft.github.io/AirSim/dev_workflow/ 其中插件工程文件夹下的build脚本会把airlib内的东西与Unreal文件夹内的插件库进行同步,具体代码实现如下 REM //--- all our output goes to Unreal/Plugin folder ---ifNOT exist Unreal\Plugins\AirSim\Source\A...
AirSim failed to build with ""error C2065: 'path': undeclared identifier" with MSVC on Windows arm64ec. It can reproduce on latest version on master branch. Could you please help look at this issue? Repro steps: set VSCMD_SKIP_SENDTELEMETRY=1 & "C:\Program Files (x86)\Microsoft Visual...
AirSim和UE4的环境配置 关于具体的环境配置网上有很多的资料,之前也配置过这个环境,但是没有好好的整理过,每次遇到问题都是瞎搞,然后莫名其妙的解决了。这次的博客主要是把配置的过程要注意的地方记录一下。 02 puerts偿还了xLua哪些技术债 吃鸡手游的成功,让手游多了一种引擎选择:UE4。于是陆续有人来问xLua的UE4版...
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