Bases: unreal.ReflectionCapture Actor used to capture the scene for reflection in a box shape https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Reflections/1_3/index.html: C++ Source: Module: Engine File: BoxReflectionCapture.h Editor Properties: (see get_editor_property/set_edit...
The Box Reflection Capture Actor is one of two Reflection Capture Actors available in Unreal Engine 4. Many of these can be placed around the world with almost no performance impact as they are calculated before run time. While the box shape is a less commonly used in comparison to the sphe...
class in UnityEngine / Inherits from:Collider Description 盒体形状的原始碰撞体。 另请参阅:SphereCollider、CapsuleCollider、PhysicMaterial、Rigidbody。 Variables center在该对象本地空间中测量的盒体中心。 size在该对象本地空间中测量的盒体大小。
class unreal.GizmoBoxComponent(outer: Optional[Object] = None, name: Union[Name, str] = 'None') Bases: GizmoBaseComponent Simple Component intended to be used as part of 3D Gizmos. Draws outline of 3D Box based on parameters. C++ Source: Module: InteractiveToolsFramework File: GizmoBox...