Remember to press Enter or left-click to exit the first-person view and save your current Viewport or camera position. Now you have the tools to navigate your scene in Blender, whether it’s through a camera for rendering or in the Viewport for modeling from different angles!How to Know W...
快照当前图像——— View -> Viewport Render_image 开启Alpha通道,使背景透明———渲染属性 -> Flim -> Transparent 打勾 7.2 合成、后期处理 开启Compositing面板,启用Use Nodes,一般习惯将下方面板改为image Editor,选择 Render Result图片,方便查看最终合成结果 切换Render Result显示Layer———image Editor面板...
Maximize SubWindow 子窗口最大化 Ctrl+↑ Change active Camera 改变主摄像机 Ctrl+0 Use Render Buffer 使用渲染缓冲 J Only Render Selected 只渲染选择的 W Only Render Portion 部分渲染 Shift+B Save Over Default Scene 保存为默认布局 Ctrl+U Make Screencast 截屏 Ctrl+F4 Fly Mode 飞行模式 Start Fly ...
Background Images:背景图属性 Display: 显示属性,Only Render 仅显示渲染物体、Outline Selected 仅显示大纲中选择的物体、All Origins 显示所有物体原心、Relationship Lines显示物体间的关系、Toggle Quad View 开关四分视图。 Grease Pencil:蜡笔,视图绘制。 3.View 视图菜单 窗口最大化、四分图、视图缩放 4.Select...
"Independent camera animation mode",这是单独的一个摄像机动画的模式。"Voxelcasting"可以使体素化的阴影投射更加的逼真化。"Fastest rendermode"可以进行快速的渲染。"Renderpasses"可以进行各种元素的分离式渲染,例如alpha pass,shadows only等。“Ambient Occlusion”可以通过模拟柔和光线的环境影响提高暗部的表现度使...
34、物体锁定)、Lock to Cursor(视图对光标锁定)、Clip(动画区域属性)、Local Camera(默认使用的摄像机名称)、3D Cursor(指针属性)。Transform Orientations:坐标变换属性,包括Transform Ori坐标系切换等属性。Background Images:背景图属性,包括Add Image(添加新的背景图)等属性。Display:显示属性,包括Only Render(仅...
Blender supports interactive 3D viewport rendering for all render engines, for quick iteration(反复) on lighting and shading. Once this is done, the final quality image or animation can be rendered and output. Blender对所有渲染引擎支持交互的3D窗口渲染,光和阴影方面的快速的迭代。一旦完成,最终的图片...
Choose a camera angle that matches the vision/mood I have in mind. I find that tiling the camera, oddly cropping the figure out of frame, etc., all adds to the realism of the final render. 选择一个与我脑海中的视觉/情绪相匹配的摄像角度。我发现,平铺照相机,奇怪的剪裁画面,等等,所有这些都...
Viewport renders do not stop or pause while final renders are being produced, I don't know if this is a bug or intended. I assume it would speed up renders if it paused or stopped instead of taking up processing power for those who work with high viewport iteration counts, I usually ...
Blender Secrets 054 - 2 Viewport Tips.mp4 Blender Secrets 055 - How to Choose Between Multiple Camera's.mp4 Blender Secrets 056 - How To Use the BoolTool Add-on.mp4 Blender Secrets 057 - Flatten Faces.mp4 Blender Secrets 058 - Collapse Edges.mp4 Blender Secrets 059 - Crease Edges.mp4 Ble...