(参考:http://blenderartists.org/forum/showthread.php?63814-How-can-I-split-one-object-into-two)
You’ll see that its split your viewport into two 3D editor windows. Lot of good that’s doing you, huh? Let’s change this to something a little more useful right. On your bottom header bar, next to “View”, “Select”, and “Mesh”, you’re gonna see a small cube icon. ...
If you have used Blender’s FBX export script, please ensure your textures were assigned to a UV map, as the export script only supports texface textures, go to edit mode, in UV/Texture editor select the texture/image that you want to export with the object. RrSs warning When using the...
Renders can be split up into layers and passes, which can then be composited together for creative control, or to combine with real footage. Freestyle can be used to add non-photorealistic line rendering. 渲染被分成好几层,可以创造性地组合在一起,或者和镜头结合在一起。Freestyle能够被用来添加非...
object on its origin def draw_name(context, ob, rgb_label, fsize): a = gl_pts(context, ob.location) bgl.glColor4f(rgb_label[0], rgb_label[1], rgb_label[2], rgb_label[3]) draw_text(a, ob.name, fsize) # Draw line between two points, draw the distance def draw_measurement(...
Here we look at how to split an object into separate parts, how to delete specific types of geometry (vertices, edges, faces), and how to replace tricky “n-gon” geometry with more useful quads. 38. Proportional Editing It can be handy, particularly when modelling organic or curved shapes...
Once you are in Edit Mode press s (scale), 2 and Enter to scale the cube two times. Then select Key 2 and press again s, write 0.5 and Enter to scale the cube to half size. Now you have three shapes to animate. Go into Object Mode by pressing tab and in the bottom you should...
Knife Brush Split to Parts– Slice parts from existing parts while keeping sliced parts active. Maxon (C3D) Noises– Explore a wide range of surface details to make your assets more unique than ever before. MorphUV– Morph a 3D mesh into a flattened 2D UV shell. While the mesh is morphe...
2nd option to do that is by downloading the asset with the Append option on, tweaking the asset and then reuploading. The asset stores an asset ID (the parent object if it's a parented hierarchy), and only if the addon finds it, then it allows you to reupload it. ...
'split_objects' : 'Split object', 'split_objects_tt' : 'Click this button to split the currently selected object into two. When you use the Finalize materials button the addon will generate an atlas for your model, but if your object has an excessive amount of materials blender may crash...