go into editmode. Hover the mouse-curser over one object. Hit L to select linked. One of the Objects ( the one you pointed at) shoud be selected. Hit P and choose Selected. Now you have 2 separate Objects... (参考:http://blenderartists.org/forum/showthread.php?63814-How-can-I-split-one-object-into-two)
0, 0)) bpy.context.object.name = 'MyTextObj' # Create a handler function def tell_time(dummy): current_time = datetime.datetime.now().strftime('%H:%M:%S.%f')[:-3] bpy.data.objects
Renders can be split up into layers and passes, which can then be composited together for creative control, or to combine with real footage. Freestyle can be used to add non-photorealistic line rendering. 渲染被分成好几层,可以创造性地组合在一起,或者和镜头结合在一起。Freestyle能够被用来添加非...
You’ll see that its split your viewport into two 3D editor windows. Lot of good that’s doing you, huh? Let’s change this to something a little more useful right. On your bottom header bar, next to “View”, “Select”, and “Mesh”, you’re gonna see a small cube icon. ...
Here we look at how to split an object into separate parts, how to delete specific types of geometry (vertices, edges, faces), and how to replace tricky “n-gon” geometry with more useful quads. 38. Proportional Editing It can be handy, particularly when modelling organic or curved shapes...
2nd option to do that is by downloading the asset with the Append option on, tweaking the asset and then reuploading. The asset stores an asset ID (the parent object if it's a parented hierarchy), and only if the addon finds it, then it allows you to reupload it. ...
Knife Brush Split to Parts– Slice parts from existing parts while keeping sliced parts active. Maxon (C3D) Noises– Explore a wide range of surface details to make your assets more unique than ever before. MorphUV– Morph a 3D mesh into a flattened 2D UV shell. While the mesh is morphe...
'split_objects_tt' : 'Click this button to split the currently selected object into two. When you use the Finalize materials button the addon will generate an atlas for your model, but if your object has an excessive amount of materials blender may crash due to lack of RAM. This button ...
The Properties panel is broken up into many tabs indicated by small icons. Hovering over the icons will show the name of the tab. For modeling the two tabs that will be used the most are the object and modifier tabs. Specific exploration of the tools contained therein will be done as nee...
These two objects are now one mesh, and you can do things like this… Neat! You just made yourself a little split in your mesh! Now you’ve got yourself a flat crab claw! Before I head any deeper, I think I should give you a quick rundown of all the merge options in that ...