071.blender技巧篇扩展中文版071 -随机变换 Randomize Transform 01:21 070.blender技巧篇扩展中文版070 - 角度约束Angle Constrain 01:22 069.blender技巧篇扩展中文版069 - 为植物添加叶子(制作植物第3部分)Add Leaves To Our Plant (Make a Plant 02:57 068.blender技巧篇扩展中文版068 -用粒子给植物部分...
071.blender技巧篇扩展中文版071 -随机变换 Randomize Transform 01:21 070.blender技巧篇扩展中文版070 - 角度约束Angle Constrain 01:22 069.blender技巧篇扩展中文版069 - 为植物添加叶子(制作植物第3部分)Add Leaves To Our Plant (Make a Plant 02:57 068.blender技巧篇扩展中文版068 -用粒子给植物部分...
view used when converting image to a display space当图像转换到显示空间时的视图exposure(stops) applied before display transform在显示转换之前,应用曝光(stops)【注:stops是个类似单位的概念,不知道怎么翻,并不是停止的意思】amount of gamma modification applied after display transform在显示转换之后,应用伽马...
Click the handles to drag Set crop, end cropping Uncrop Delete Deletes all selected strips as well as any strips that are inputs of those strips. For example, deleting a transform strip with this operator will also delete the strip it was transforming. ...
Transform:物体属性,包括Location(位置)、Rotation(转动)、Scale(比例)、Dimensions(尺寸)。View:视图属性,包括Lens(视图焦距)、Lock to Object(视图对 34、物体锁定)、Lock to Cursor(视图对光标锁定)、Clip(动画区域属性)、Local Camera(默认使用的摄像机名称)、3D Cursor(指针属性)。Transform Orientations:坐标...
doubleAnimation.To = 0.15 ; doubleAnimation.Duration = new Duration(new TimeSpan(0, 0, 3 )); Storyboard.SetTarget(doubleAnimation, truck); Storyboard.SetTargetProperty(doubleAnimation, new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" ...
设置四视图(Set Quad View) [CTRL + ALT + Q](CTRL + ALT + Q键) 对象(Object) 创建对象(Create Object) [SHIFT + A](SHIFT + A键) 重新打开创建选项(Redo Create Options) [F9](F9键) 删除(Delete) [X](X键) 将变换应用于几何体(Apply Transform to Geometry) [CTRL + A](CTRL + A键)...
物体位置归零:Alt+0 合并建模:Ctrl+P (最后一个选择的建模为父级)分离选择项:P 设置方向(坐标...
Transform :物体属性, 包括 Location 〔位置〕、Rotation 〔转动〕 、Scale〔比例〕、 Dimensions 〔尺寸〕。 View:视图属性,包括 Lens〔视图焦距〕、 Lock to Object 〔视图对物体锁定〕、Lock to Cursor 〔视图对光标锁定〕、 Clip 〔动画区域属性〕、 Local Camera 〔默认使用的摄像机名称〕、 3D Cursor 〔...
.mode_set(mode='EDIT') bpy.ops.mesh.select_all(action="DESELECT") # Set to face mode for transformations bpy.ops.mesh.select_mode(type = "FACE") bm = bmesh.from_edit_mesh(bpy.context.object.data) bm.faces.ensure_lookup_table() bm.faces[1].select = True bpy.ops.transform.rotate(...