世界专属节点(World-Specific Nodes) 这些节点要么只适用于世界材质 (Background,World Output), 要么通常用于世界材质(Environment Texture,Light Path,Sky Texture)。 # 背景(Background) 此节点用于设置背景颜色,以及基于图像的照明和反射。它很少单独使用,因为它只生成一种纯色。您可以将其与环境纹理结合起来使用以...
增设相机,只照射背景首先,设置背景如图 Plane + sky(材质)设置Layer(此处直接设置为了Water) 然后,增加摄像机如图 Culling Mask设置只渲染Water层 减小Depth 调整Plane在相机中的位置 最后,设置主摄像机如图设置主摄像机Clear Flags为仅深度 Culling Mask将Water层消选最终效果 Unity3d摄像机Camera参数介绍 模式。在屏幕...
Finally, set Sky Background Strength to 0.4 and Environment Texture Background Strength to 2. 添加一个Add Shader节点,和使用它混合两个Background节点。最后设置Background的Strength为0.4和Environment Texture Background的Strength为2. How it works... 它是如何工作的… The lighting that we created in ...
One workaround is to set the Mist settings as desired, but turn Mist off. The Mist data is still available for compositing even though it is off. Use Compositing to feed the Mist pass to the Alpha Over node to blend the background color (or a render layer with just the sky) with ...
renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); camera.position.set(5, 10, 25); // const controls = new OrbitControls(camera, renderer.domElement); scene.background = new THREE.Color(0.2, 0.2, 0.2); ...
第三款:True-Sky(下载地址:https://blenderco.cn)True-Sky这款插件是一个创建天空、云朵甚至是...
set output format to .png self.blender_renderer.alpha_mode = 'TRANSPARENT' world = bpy.context.scene.world world.horizon_color = background_color world.light_settings.use_environment_light = True world.light_settings.environment_color = 'SKY_COLOR' world.light_settings.environment_energy = 1. ...
window.innerHeight); document.body.appendChild(renderer.domElement); camera.position.set(5, ...
One example of how we could use this is compositing a sky into the background of a scene. We can adjust the z value until our sky texture is behind every other object. This node also supports alpha channels. In the example image we use this to composite the clouds over the background...
TablesAndChairs10Set.blend Test3DAssetsImport.blend TextWheel.blend TextWheel.blend1 TextWheelInspiration.png Tower.blend Tower.blend1 Transistors_PNP&NPN.blend Transistors_PNP&NPN.blend1 Turbine.blend Turbine.blend1 Turkey.blend Turkey.blend1 Volcano.blend Volcano.blend1 Volcano.png WaterPropeller.ble...