学习外语blender教程,经常遇到老师直接搜节点名字创建节点,自己又不想改用英文版,所以做个中英文对照表。 4.0更新添加了大量的二级菜单,所以改成了索引的形式。 英文中文位置Accumulate Field累积场实用工具→…
更改画刷大小(Change Brush Size) [F](F键) 雕刻(Sculpt) 更改画刷大小(Change Brush Size) [F](F键) 大纲(Outliner) 转到所选对象(Go to Selected Object) [.](句点键) 渲染(Render) 渲染(Render) [F12](F12键) 设置渲染区域(Set Render Region) [CTRL + B](CTRL + B键) 重置渲染区域(Reset...
defcreate_dodecahedron(self):self.create_icosahedron()bpy.ops.object.mode_set(mode='EDIT')bpy.ops.mesh.bevel(offset_type='PERCENT',offset_pct=100/3,affect='EDGES')bpy.ops.mesh.remove_doubles()bpy.ops.object.mode_set(mode='OBJECT') (remove_doubles是合并相同位置的顶点用) 现在运行如下代码: ...
: xyz = np.random.normal(size=(n, 3)) xyz = normalize(xyz) * radius return xyz def set_camera_focal_length_in_world_units(camera_data, focal_length): scene = bpy.context.scene resolution_x_in_px = scene.render.resolution_x resolution_y_in_px = scene.render.resolution_y scale = s...
Select cloud parent object, set point size withSizeor percentage of rendered points withCount Set render path inOutput. Set render image size withResolution X,Resolution YandResolution %. At default resolution settings are taken from scene, to make them independent, click chain icon next to proper...
Click Object -> Parent -> with automatic weights (or Ctrl+P) Now the skeleton and the skin are bound and the animation can be rendered. Acknowledgments The code in the utils directory is mostly taken fromHolden et al. [2016]. In addition, part of the MoCap dataset is taken fromAdobe ...
Vue.js 定义object的方法 当我们给一个比如 props 中,或者 data 中被观测的对象添加一个新的属性的时候,不能直接添加,必须使用 Vue.set 方法。 Vue.set 方法用来新增对象的属性。如果要增加属性的对象是响应式的,那该方法可以确保属性被创建后也是响应式的,同时触发视图更新......
Also used in wm_draw.c, fails for modal handlers though */ 116 ED_screen_set_subwinactive(C, event); 117 /* for regions having custom cursors */ 118 wm_paintcursor_test(C, event); 119 } 120 #ifdef WITH_INPUT_NDOF 121 else if (event->type == NDOF_MOTION) { 122 win->add...
bl_idname = "TEST_NodeObject" bl_label = "物体" spObject:StringProperty(name='object',description='选择一个物体',default='',maxlen=0,subtype='NONE',update=None,get=None,set=None); #--- def init(self,context): self.outputs.new(TEST_NodeSocket.bl_idname,name="输出",identifier...
选中所有点,选mesh seperate by loose parts, 2.中心:在选中所有物体之后,选择object,set origin ...