许久没有更新文章了,刚好最近准备开始学习blender,整理了一份快捷键清单,欢迎大家补充 赞同5
(Blender 2.8)Set in- and out-points in the tim 00:35 180.blender每日小技巧180- 重拓扑可见性提示Retopology visibility tips 00:44 179.blender每日小技巧179 - F2 插件Add-on 00:52 178.blender每日小技巧178 -彩色的线框图 Colorful Wireframes 00:33 177.blender每日小技巧177- 纹理绘制Texture ...
SHIFT+Shift Snap Menu——吸附菜单 ALT+Shift Clear Scale——清除缩放 ALT+R Clear Rotation——清除旋转 ALT+G Clear Location——清除移动 O Proportional Editing——影响范围编辑 F Make new Face/Edge——建立新的面/边 Navigation——导航 CTRL+ALT+Q Toggle Quad View——切换四视图 CTRL+UP ARROW Togg...
当单击Apply Scale应用属性之后,Scale属性将自动应用缩放的修改,把属性值重置为1,如图2-45右图所示。 图2-45 Apply(应用)属性Clear:它是与Apply(应用)相反的一个功能,用于清除对物体做的形变等操作。其中位移重置快捷键为Alt+G,转动重置为Alt+R,缩放重置为Alt+S,原点重置为Alt+O。如图2-46所示为Clear(清除)...
var blendMesh = new THREE.BlendCharacter(); blendMesh.modelId = model.id; blendMesh.load( model.modelSrc, function(){ blendMesh.name = model.modelName; blendMesh.scale.set(model.scaleX, model.scaleY, model.scaleZ); blendMesh.position.set(model.x, model.y, model.z); ...
scale=(1, 1, 1) ) 参数是不言自明的:我们在原点创建一个半径为 3 的球体,具有标准化的比例。(请随意浏览文档以获取有关可用选项的更多详细信息) 再次,通过单击“运行”图标或使用 <Alt + P> 短代码来运行您的代码。Nice!我们刚刚通过脚本在 3D 场景中创建了一个简单的 UV 球体!
bpy.context.scene.frame_set(frame) cone.location.z = sin(theta + x) * 2 - 1 cone.keyframe_insert(data_path='location') scale = sin(theta + y) cone.scale = (scale, scale, scale) cone.keyframe_insert(data_path='scale')
scale:bpy.props.FloatProperty(name='Scale',default=1.0,min=0.0,max=1.0)count_x:bpy.props.IntProperty(name='X',default=10,min=1,soft_max=20)count_y:bpy.props.IntProperty(name='Y',default=6,min=1,soft_max=20)defcreate_mesh(self,verts,edges,faces,name):mesh=bpy.data.meshes.new(name...
框选物体:B 反选物体:Ctrl+I 删除物体:X 重复上一步操作:Shift+R 游标 游标:Shift+鼠标右键 游标...
Set Scale:Set the scale of each object on export. Use this to reset everything's scale, or to export everything scaled up or down. Releases4 2.1.1 (Requires Blender 3.3)Latest Sep 1, 2022 + 3 releases Packages No packages published ...