学习外语blender教程,经常遇到老师直接搜节点名字创建节点,自己又不想改用英文版,所以做个中英文对照表。 4.0更新添加了大量的二级菜单,所以改成了索引的形式。 英文中文位置Accumulate Field累积场实用工具→…
Fixed an issue when assigning texture resolution size during model import Friday, December 8, 2023 v1.4.5 Blender 2.8 - 4.0 Tested on blender: 2.80, 2.90, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0 Improvements Added percent label to tooltip of download progress bar Set the defa...
object.scene.position.set(0, -240, 0); object.scene.scale.set(0.33, 0.33, 0.33); model = object.scene; scene.add(object.scene); }); renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(window.innerWid...
使用了很少的数据(第二阶段的blender只使用training set10%的量) blender可能会过拟合 stacking使用多次的交叉验证会比较稳健 ‘’’ ''' Blending ''' #创建训练的数据集 #创建训练的数据集 data_0 = iris.data data = data_0[:100,:] target_0 = iris.target target = target_0[:100] #模型融合中使...
Set End Frame:设置动画范围的End(结束)帧,快捷键为E。Set Start F 62、rame:设置动画范围的Start(起始)帧,快捷键为S。Delete Marker:删除帧标识符,快捷键为X。Grab/Move Marker:选取和移动帧标识符,快捷键为G。Duplicate Marker:复制帧标识符,快捷键为Shift+D。Add Marker:添加帧标识符,快捷键为M。2.3....
Set Scene Frames 设置渲染末尾帧数 设置分辨率,更改为1920*1080就可以。 【3.3】prefetch预加载视频 如果直接预览视频比较卡的话,点击Prefetch先预加载一遍(跟AE一样),下面的紫色条变亮即可。 【3.4】设置追踪模式为Perspective 设置追踪为Perspective透视图(三维空间),这是通用的。
Hold down Shift while using the numpad to set the view axis. 以7,1,3 个视图作为基础。然后寻找从上往下 看到的第一个面。然后显示这个面。 这就是align view to alive 28 Align Active Camera to View Ctrl-Alt-Numpad0 将照相机 指向 当前视图的中心 ...
Set the 3D Cursor to the desired location Click Import within the addon View the F9/redo last menu for more options on how to import, such as to import models as collections, or to change to link models instead of append (not applicable if importing LODs) ...
Set the 3D Cursor to the desired location Click Import within the addon View the F9/redo last menu for more options on how to import, such as to import models as collections, or to change to link models instead of append (not applicable if importing LODs) ...
Set some parameters for your buildings such as their floor size and number of floors, and generate as many as you need with a click. Making a full 3d city BY HAND takes a lot of time Creating a city is hard. Traditionally it must be constructed by hand in a 3d application by an art...