267.blender每日小技巧Blender Secrets 267 - 选择所有材质相同的面Select all faces with the sam267 00:52 266.blender每日小技巧Blender Secrets 266 - 按距离合并顶点Merge vertices by distance (Blender 00:53 265.blender每日小技巧Blender Secrets 265 - 网格的分离部分Separate parts of the mesh (Blende...
If you have, for example, a UV sphere, and you select one of the faces and delete it, you’ll notice that the sphere is hollow on the inside. This means the sphere is just made up of planes, without thickness. This modifier allows you to give an object thickness. Advanced Tools: Cu...
It can use the selection mask mode, so this is a handy shortcut for filling selected faces or vertices with a specific color instead of trying to set the value via channels or painting. Fill Color (White) - Color with which to fill the mesh or selection (if using selection mask). ...
Blender Secrets 266 - Merge vertices by distance (Blender 2.8).mp4 Blender Secrets 267 - Select all faces with the same material (Blender 2.7 & 2.8).mp4 Blender Secrets 268 - Low poly texture atlas (Blender 2.7 & 2.8).mp4 Blender Secrets 269 - Combine UV maps from multiple objects (Blend...
With the selection mask of your choice active, you will now be able to more easily brush color onto your mesh without accidentally painting unintended faces or vertices. A note on the different mask options: Vertex Selection Mask [vertex masking]: If you choose to use vertex selection as your...
This is done through Blender vertex groups that match the name of one of the bones in the Armature (see the Data Panel in the mesh's Object Properties window). If you're in Edit Mode on this Mesh, you can use the Data Panel to select vertices in groups or re-assign them. ...
Here we look at how to split an object into separate parts, how to delete specific types of geometry (vertices, edges, faces), and how to replace tricky “n-gon” geometry with more useful quads. 38. Proportional Editing It can be handy, particularly when modelling organic or curved shapes...
Thefront face onlysetting will make it so that faces won't be added to a face set if you can't see their front side in the viewport while painting them. You can try this with the monkey object as well. You can paint the ears with a face set with or without this setting and see...
10:10 – Extrude individual faces 10:10 - 各自挤出 10:44 – Curve from mesh 10:44 - 网格曲线 11:16 – Snap selection to cursor 11:16 - 将选择捕捉到光标 11:45 – Move vertices without distorting texture 11:45 - 不扭曲纹理的情况下移动顶点 ...
bpy.data.objects['Cube'].data.vertices.data.edges.data.materials.data Listing2-8.Pseudo-Circular Referencing 清单2-8 展示了 Blender Python API 的强大特性。当我们将.data追加到一个对象时,它返回一个对父数据块的引用。这种行为有一些限制。例如,我们不能追加.data.data来从bpy.data.meshes[]数据块移动...