选择 Object物体 扩展/缩减选择 More/Less Ctrl-NumpadPlus, Ctrl-NumpadMinus 选择 Object物体 按组选择 Select Grouped Shift-G 选择 Object物体 选择相连元素 Select Linked Shift-L 选择 Object物体 按名称选择 Select Pattern… 编辑 物体,编辑,姿态 移动Move G ht
切割穿过(Cut Through) [Z](Z键) 分离(Separate) [P](P键) 创建边或面(Make Edge/Face) [F](F键) 撕裂(Rip) [V](V键) 三角化(Triangulate) [CTRL + T](CTRL + T键) 合并(Merge) [ALT + M](ALT + M键) 选择岛屿(Select Island) [CTRL + L](CTRL + L键) 更改折痕(Change Crease) ...
创建对象(Create Object)[SHIFT + A](SHIFT + A键)重新打开创建选项(Redo Create Options)[F9]...
52 ctr + j Join merges all selected objects into the last selected Active object. All object data is linked to the active object (which must be selected). All objects must be of the same type: mesh, curve, surface or armature. If several curves are joined, each one will keep its subt...
The RIZOMUV UV mapping 3D software was then deployed for unwrapping the model, the process of opening a mesh to make a 2D texture that covers a 3D object. This is effective for adding textures to objects with precision, a common need for professional artists. ...
Select Chapter 3 - Object and Animation Basics Book chapterNo access Chapter 3 - Object and Animation Basics Pages 31-59 View chapter Select Chapter 4 - Modeling: A Million to One Book chapterNo access Chapter 4 - Modeling: A Million to One Pages 61-100 View chapter Select Chapter 5 - ...
The Boolean modifier is used between two objects, preferably in contact, where you define one of them as the “main” object and the other as the “auxiliary” object. (The object you select to add the modifier to is the main object.) Then, you can choose to do one of the following...
Choose Object -> Transform -> Origin to 3D Cursor The small dot that denotes the object origin will move to the vertex. The properties panel (N) will now show the location of the cube to be -1mm, -1mm, -1mm. Finally grid snapping can be turned on by clicking on the magnet icon at...
You can then select the soft body object while running the simulation and Apply the modifier in the Modifiers tab of the Properties. This makes the deformation permanent. Tips Soft bodies work especially well if the objects have an even vertex distribution. You need enough vertices for good...
You can choose how to select Actions for export: either the active Action or NLA track, or a filtered list of all Actions in the .blend. This is fiddly, but unfortunately Blender does not currently provide a good way of associating multiple Actions with any one Object. Implicit motionless ...