To access options of a limb, select a bone from it and clickLimb Options. For example, select an arm bone and clickLimb Optionsto enable or disable the fingers, by ticking/unticking the checkboxes. To disable, add or duplicate a specific limb, see chapterDuplicate - Disable Limbs 肢体选项...
Hook是钩子的意思,Hook修改器的作用是:Hook Deform specific points using another object。即用另一个对象来使特定的点发生变形,原对象本身的点不会发生破坏。 对于bezier曲线控制杆,Hook修改器的添加方法为:选中一个控制杆的点,在场景视图中按快捷键Ctrl+H,选择Hook to New Object(钩挂到一个新物体)选项。 在...
import bpy from random import randint bpy.ops.object.select_all(action="SELECT") bpy.ops.object...
import bpy from random import randint bpy.ops.object.select_all(action="SELECT") bpy.ops.object...
User Preferences -> addon tab -> select the User filter with Community in 'Supported Level' check, then click the checkbox before mmd_tools (you can also find the addon using the search function) After the installation, you can find two panels called mmd_tools and mmd_utils on the left ...
Thecolor of wireframescan now be controlled in all shading modes, morepolycount infohas been added to the object mode scene statistics, and theoverlays dropdownis now organized into general overlays in one menu and mode specific overlays in another. ...
Blender 4's new light-linking controls the influence of each light in a 3D scene individually for each object or collection in the scene. With light linking, you can direct individual light sources onto specific objects and also control reflected light on those objects. ...
Once items are grouped, selection is based on Group assignment rather than object association - moving an individual object has no effect on the Group to which it belongs. To select a specific Group, right-click any individual unit within a Group and from "Object" Properties left-click the ...
Conversion to particles specifics: points are converted to triangle mesh object, vertex colors are baked to texture, particle system is added to mesh with one particle on each face, extra instanced sphere added as child object of main mesh and particle system is set to render that sphere, ma...
Added cycles specific shaders for hair, tear-line and eye occlusion. 1.0.0 Moved all shaders over to new shader model. Streamlined parameter and shader code to be data driven, rather than hard coded. Character, Object and Material parameters now stored independently for each character import. ...