To access options of a limb, select a bone from it and clickLimb Options. For example, select an arm bone and clickLimb Optionsto enable or disable the fingers, by ticking/unticking the checkboxes. To disable, add or duplicate a specific limb, see chapterDuplicate - Disable Limbs 肢体选项...
import bpy from random import randint bpy.ops.object.select_all(action="SELECT") bpy.ops.object...
Blender 4's new light-linking controls the influence of each light in a 3D scene individually for each object or collection in the scene. With light linking, you can direct individual light sources onto specific objects and also control reflected light on those objects. Light-linking contr...
import bpy from random import randint bpy.ops.object.select_all(action="SELECT") bpy.ops.object...
Reduce the polygon count of a 3D object so that it matches the performance needs specific to performance targets for Microsoft Dynamics 365 Guides and for mixed-reality components included in apps created with Microsoft Power Apps. Combine the 3D object's multiple materials (colors) into a single...
Set Rotation:Set the rotation of each object on export. This can be used to reset their rotations, or if the exported models are rotated wrong when imported to another software such as a game engine, you can use this to cancel that out. ...
Added cycles specific shaders for hair, tear-line and eye occlusion. 1.0.0 Moved all shaders over to new shader model. Streamlined parameter and shader code to be data driven, rather than hard coded. Character, Object and Material parameters now stored independently for each character import. ...
The “Display Settings” sub-panel brings together visual settings for all the special elements that are part of SCS Blender Tools. You can find here a visual settings for Locators, their Curves, Preview Models and other specific elements, which detail explanation follows in the text below. ...
If you're trying to examine one object or one point, place the 3D cursor at that point and until you de-select that option, the view will be on that point. If you want the cursor at the center of the object, you can use the SNAP feature. Select the object (if that's where you...
Vulkan: Select Compatible Render Surface[20] 选择渲染表面 Cleanup: Remove unused collection pointer from depsgraph builder[21] cleanup bumping OpenPGL minimum version to 0.5 and removing version checks[22] openpgl升版,path guiding的库 Cycles: MetalRT: Metal binary archives don't support linked fun...