155.blender每日小技巧155 - 对象模式下的视口透明度Viewport transparancy in Object Mode 00:52 156.blender每日小技巧156 -正确显示像素艺术纹理 Correctly display pixel art textures 00:41 157.blender每日小技巧157 -在短短一分钟内轻松烘焙法线贴图Easily bake normal maps in just one minute! 01:11 ...
155.blender每日小技巧155 - 对象模式下的视口透明度Viewport transparancy in Object Mode 00:52 156.blender每日小技巧156 -正确显示像素艺术纹理 Correctly display pixel art textures 00:41 157.blender每日小技巧157 -在短短一分钟内轻松烘焙法线贴图Easily bake normal maps in just one minute! 01:11 ...
bpy.context.object.scale = v# Declarativedefrotation(v): bpy.context.object.rotation_euler = v# Rename the active objectdefrename(objName): bpy.context.object.name = objNameclassspec:"""Function Class for operating on SPECIFIED objects"""# Declarativedefscale(objName, v): bpy.data.objects[...
物体(Object) ‣ 父级(Parent) 快捷键 Ctrl-P When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. Yet all the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the...
Blender Secrets 101 - Cycles Bevel Shader in Blender 2.8.mp4 Blender Secrets 102 - Random Object Colors in Blender 2.8.mp4 Blender Secrets 103 - Quad View Toggle.mp4 Blender Secrets 104 - Zoom To Selected.mp4 Blender Secrets 105 - Scale Tubes and Pipes Proportionally.mp4 Blender Secrets 106 ...
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In this example scene, a surface force is used to attract fluid to flow along the side of a Möbius Strip, a one sided object with non-manifold geometry. Resolution 120 Bake Time (Intel i7-7700) 28m Bake Time (Intel i9-13900K) 7m Estimated Cache Size 1.0GB Intel Core i7-7700 CP...
Using Viewer nodes to preview different data in our shaders is crucial to the node workflow. Based on the Viewer node, I changed the Noise Texture node's scale to 30. The Noise texture is overkill when plugged into the Roughness value; limit it to .3 with a Math Node via Add | ...
Scale Averagescales each of the selected segments individually in the Y direction. Push / Pullscales from an imaginary line that connects the start to the end. Time Offsetmoves the shape of the animation forwards or backwards without moving the keys to other frames. ...
There is a nice option in the image above. It's the 'lock to cursor' feature. When you're just starting out, you may have some trouble quickly/precisely navigating with pan and zoom with the mouse. If you're trying to examine one object or one point, place the 3D cursor at that ...