context.view_layer.objects.active=weaves[0]bunny.select_set(False)# set object mode and join all weave unitsbpy.ops.object.mode_set(mode='OBJECT')forunitinweaves:unit.select_set(True)bpy.ops.object.join()# set a reference of active object and rename itbunny_weave=bpy.context.objectbunny_...
105.blender技巧篇扩展中文版105- 按比例缩放管道Scale Tubes and Pipes Proportionally 00:42 107.blender技巧篇扩展中文版107-飞行模式Fly Mode in Blender 2.79 and 2.8- 02:47 108.blender技巧篇扩展中文版108-切换全屏Toggle Full Screen 00:53 113.blender技巧篇扩展中文版113-油脂铅笔从素描到干净的线条...
Part2:移动、旋转和放缩 s调整scale,scale的时候按住control和没按control一样,按住shift的话变大的速度会慢一点 创建新物体后,左侧会出现一些新功能,它们在物体刚创建的时候会有,调整物体之后就会消失 有三个箭头,红色的代表x,绿色的代表y轴,蓝色的代表z轴,选中物体后点击轴,可以只在一个方向上移动 选中物体后...
当单击Apply Scale应用属性之后,Scale属性将自动应用缩放的修改,把属性值重置为1,如图2-45右图所示。 图2-45 Apply(应用)属性Clear:它是与Apply(应用)相反的一个功能,用于清除对物体做的形变等操作。其中位移重置快捷键为Alt+G,转动重置为Alt+R,缩放重置为Alt+S,原点重置为Alt+O。如图2-46所示为Clear(清除)...
{ "x": -151.316, "y": i * 120, "z": 100 }, "scale": { "x": 1, "y": 1, "z": 1 }, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": 0 }, { "direction": "z", "degree": 0 }], "style": { "skinColor": 16776960, "skin...
当单击Apply Scale应用属性之后,Scale属性将自动应用缩放的修改,把属性值重置为1,如图2-45右图所示。 ? 图2-45? Apply(应用)属性 Clear:它是与Apply(应用)相反的一个功能,用于清除对物体做的形变等操作。其中位移重置快捷键为Alt+G,转动重置为Alt+R,缩放重置为Alt+S,原点重置为Alt+O。如图2-46所示为Clear(...
bpy.data.objects[objName].scale = v# Declarativedeflocation(objName, v): bpy.data.objects[objName].location = v# Declarativedefrotation(objName, v): bpy.data.objects[objName].rotation_euler = vclasscreate:"""Function Class for CREATING Objects"""defcube(objName): ...
Normals can be assigned to vertices, faces and modulated across a surface using Normal Mapping. 另见维基百科 法线。 法线贴图 Is similar to Bump Mapping, but instead of the image being a grayscale heightmap, the colors define in which direction the normal should be shifted, the three color ...
shift+a:新建物体 物体模式下,右键->平滑着色,侧栏->法向自动光滑->打勾 ctrl+1/2:表面细分,...
Apply Location / Scale / RotationCtrl + A Join Selected ObjectsCtrl + J Copy Attributes to New ...