348.Blender每日小技巧Blender Secrets 348 - 选择很多微小的东西Selecting lots of tiny things (Bl 贺笨笨7296 204 0 337.Blender每日小技巧Blender Secrets 337 - How to use IES lights (Blender 2.8) 贺笨笨7296 163 0 262.blender每日小技巧Blender Secrets 262 - 将对象对齐到相机视图Align Objects to...
183.blender每日小技巧183 - 在曲面对象中建模孔洞Modeling holes in Curved objects 01:07 182.blender每日小技巧182- 拓扑技巧Quad Topology Tips 01:09 181.blender每日小技巧181 - 在时间轴上设置进点和出点(Blender 2.8)Set in- and out-points in the tim 00:35 180.blender每日小技巧180- 重拓扑...
学习外语blender教程,经常遇到老师直接搜节点名字创建节点,自己又不想改用英文版,所以做个中英文对照表。 4.0更新添加了大量的二级菜单,所以改成了索引的形式。 中英对照
With just these options selected, you won’t get any undesired objects exported. Now check the !EXPERIMENTAL! Apply Transform checkbox right below the options you deselected. This applies the position, rotation and scale of all objects. That means any non-uniform values will be reset; if the ...
change group origin, without destroying positions of other instances placed in scene apply transformations to group (location, rotation, scale) dissolve group (split it into original objects) ability to edit linked libraries groups directly in current blend file ...
Transform:形变工具,包括Translate(变形)、Rotate(旋转)、Scale(缩放工具)。 Object:物体工具,包括Duplicate(复制)、Delete(删除)、Join(合并工具)。 Shading:着色预览工具,包括Smooth(平滑)、Flat(棱角工具)。 Keyframes:关键帧工具,包括Insert(插入)、Remove(删除工具)。 Repeat:历史工具,包括Repeat Last(重复最后动作...
使用THREE.Group对象作为组合对象,调用它的add函数附加其他几何体。如下面的代码,创建了两个几何体sphere、cube,然后调用group的add函数,把两个几何体组合在一起。代码中的redraw函数在最后调用了position.BoundingBox()函数,用来定位组合体对象的位置。在positionBoundingBox函数中调用了setFromeObject并且返回了一个THREE...
")#Select Target meshobj_original.select_set(True)#Apply transformsbpy.ops.object.transform_apply(location=True,rotation=True,scale=True)#Duplicate & selected meshWrapMeshName=obj_original.name+"_WrapMesh"forobjinbpy.data.objects:if(obj.name==WrapMeshName):bpy.data.objects.remove(obj,do_unlink...
Previously, before v1.6.0 of the addon, materials would import into this legacy node group. Pre-existing saved materials and models downloaded from the website in blend format may still have this node group on import or reuse: Scale - Adjust the scale of the material. ...
GlassOfWater.blend GlassOfWater.blend1 GoldCoins.blend GoldCoins.blend1 GoldCoins2.blend GoldCoins2.blend1 GoldGoins_Render.png GoldScale.blend GoldScale.blend1 HeadAndFaceSculptOnSeptember21st2023onBodyWorkInProgress.blend HeadAndFaceSculptOnSeptember21st2023onBodyWorkInProgress.blend1 HeadSculpt.blend...