Recorded animations are now using euler angles instead of quaternion This allows for easier editing and better continuity of the animation Added patch that fixes the slow import of FBX animations in Blender 2
('XYZ', 'Euler (XYZ)', 'Blender Standard.\nGood interpolation but prone to Gimbal Lock')), 768 + description='Rotation format for pose bones', 769 + default='QUATERNION' 770 + ) 771 + 684 772 ignore_missing_bones: BoolProperty( 685 773 name='Ignore Missing Bones', 686 774...