114 Modeling - Photogrammetry with Meshroom 115 View layers and masking your objects 116 One simple trick to rendering faster 117 Quick viewport renders in Blender 2.8 118 EEVEE for beginners - Materials 119 EEVEE for beginners - Light and shadow 120 EEVEE for beginners - Depth of field 121 EEV...
Anyone using the Video Sequence Editor in 2.81 (there's at least three of us!) will notice that playback is much smoother. That's thanks to the fact that it now prefetches frames before they should be rendered, instead of rendering them all on the fly. ...
[158] Wave and noise texture updates in Blender 2.83 [159] Volume rendering speed-up trick [15] An in-depth eye rig [160] Attach objects with updated Child Of constraint [161] New sculpting brush The Cloth brush [162] Quickly organize sculpture with Face Sets [163] Simplify Graph Editor ...
Mist can greatly enhance the illusion of depth in your rendering. To create mist, Blender makes objects farther away more transparent (decreasing their Alpha value) so that they mix more of the background color with the object color. With Mist enabled the further the object is away from the...
When a camera is set as active, it will render regardless of its rendering or visibility settings. Additionally, pressing the “0” key on the numpad to snap the view will center on the active camera, even if the camera is hidden.
This prevents rendering inaccuracies (thanks Rokk!) Fix Model also no longer resets the visibility of objects Added option to not connect the bones to their respective child Eye Tracking: Added random vertex movement back in Instead of the exporter, Fix Model was deleting the empty shapekeys now...
Only the default values in the subsurface radius socket are used in Eevee rendering. As such, Eevee does not support inputs to subsurface radius and so shader and parameter code needed to be re-written to accomodate this. Cycles unaffected by this. ...
Control the focal length of the 3D View camera in millimeters, unlike a rendering camera. 控制焦距的长度,用毫米控制 Lock to Object Lock to Object lets you define an object in the Object Data ID as the center of the view. In that case, the view can be rotated around or zoomed towards...
Go to EDIT mode and use CTRL-V and select REMOVE DOUBLES (this removes vertices that are at precisely the same location which is better for various aspects of rendering and animation) Switch back to OBJECT mode. Now, you can use CTRL-J to join the two objects. CTRL...
Remove running.ack, and after rendering an image Blender will check for the presence of this file. If this file no longer exists, it will cancel the operation. This is similar to the iterator function in KIT OPS SYNTH. BakingWhen you are ready to edit your object further, this section ...