Determine objects’ visibility from any camera, or being visible in a “reflection” of another object. Knowing this, you can: Select only the visible objects! Set multiple visibility attributes of objects or collections at once, including for the viewport, render, and view layer! Hide demanding...
Unlike Cycles, Eevee is not a raytrace render engine. Instead of computing each ray of light, Eevee uses a process called rasterization. Rasterization estimates the way light interacts with objects and materials using numerous algorithms(许多算法). While Eevee is designed to use PBR principles, it...
Object Select16bit/32bitRenders only the object(s) called out with a specific Object or Material ID. This effect is reversible to create a render element that excludes a particular object or objects according to Object or Material ID.
Hotkey: NumpadSlash Global view shows all of the 3D objects in the scene. Local view isolates the selected object or objects, so that they are the only ones visible in the viewport. This is useful for working on objects that are obscured by other ones, or to speed up viewport performance...
`Render -> Game Resolution -> Embedded Game` or `Standalone Game` Logic Nodes 编辑器侧栏面板也可以操作逻辑节点代码生成:`Administration -> Compile All`,或者点击 `Apply to Selected` 将逻辑节点树挂载到当前选中对象上,`Apply As` 指定挂载方式,可以是Logic Bricks或Python Component,点击切换方式。如果...
This view allows you to see the scene from the camera's perspective, giving you a preview of what your final render will look like.If you need to recenter your 3D cursor, which appears as a target and determines the placement of new objects, you can simply press "Shift+C" to reset ...
Display:显示属性,包括Only Render(仅显示渲染物体)、Outline Selected(显示在大纲编辑器中选择的物体)、All Object Origins(显示所有物体的原心)、Relationship Lines(显示物体间的关系)、All Edges(显示所有的线框边)、Grid Floor(网格显示属性)、Shading(着色预览模式)、Toggle Quad View(快速划分视图)。 Grease ...
Structure structARegion;structBase;structCacheFile;structCollection;structDepsgraph;structEditBone;structID;structImage;structLayerCollection;structListBase;structMain;structObject;structPointerRNA;structRegionView3D;structRenderEngineType;structReportList;structScene;structScrArea;structSpaceClip;structSpaceImage;st...
关闭shadow (这是在某一种render engineer下)How to render an object without its shadow?背景...
warnings.warn('BOP Writer only supports saving annotations of one visual mesh per Link') trimesh_obj = obj.mesh_as_trimesh() # we need to create a double-sided material to be able to render non-watertight meshes # the other parameters are defaults, see ...