# Assume the first object in the list is the one we want if multiple objects are imported new_object = list(new_objects)[0] set_origin_to_geometry(new_object) 假设新导入list中第一个是我们想要新加的object set_origin_to_geometry:为物体设置原点,设置为该物体的几何中心 # Rename the active o...
Rename all or just selected objects, specify the affected object types like image textures, materials, objects, object data, bones, or collections. This tool can be a real everyday helper. Renaming multiple objects is often needed and keeping the naming conventions can be tedious. The tool ...
Become a power user by learning how to tweak materials, change import options and more. Blender Addon Docs Poliigon Addon for Blender Changelog Friday, March 14, 2025 v1.12.1 Blender 2.83 - 4.4 Tested on Blender: 4.4, 4.3, 4.2, 4.0, 3.6, 3.5, 3.3, 3.0, 2.93, 2.90, 2.83 ...
Right clicking a category will also bring up a menu allowing you to create additional categories, rename or delete. Once the asset libraries and catalogs are all setup, we can start to organize our assets. Simply click and drag an asset into a catalog. You can box-select multiple to move ...
Fixed objects getting unhidden when doing any cats operation in 2.80+ Updated mmd_tools Read the full changelog here. Roadmap MOAR updates on the armature code Texture translation should have an option to rename the filename also Automatic lower lid creation for eye tracking Manual bone selection...
Double-tap the label for the material to rename the material to something recognizable. This is a good habit to get into if you are going to be adding multiple materials and textures to an object. Now that a material has been assigned to the object and named, we will now want to apply...
It allows you to view and organize your objects and rename them as well if you double click on it. You can also right click to create a new collection. To the right of these objects, you will see an eye and camera button. Clicking the eye button makes it disapp...
batch rename them using a custom name or Globals that are defined in the Addon Preferences.Metadata VariablesAll predefined variables in the Addon Preferences e.g. $CAMERA, $F4 or $LENS can be used in the Note field of the Metadata panel for previs. In order to format the text and make...
Bug Fix: Fixed error that could be triggered when using theFLIP Fluids Sidebar > Delete Domainoperator if multiple objects shared the same mesh data of the domain or child objects. Bug Fix: Fixed issue where an "Unsupported Render Format" error popup and solution would not be displayed when ...
Fixed objects getting unhidden when doing any cats operation in 2.80+ Updated mmd_toolsRead the full changelog here.RoadmapMOAR updates on the armature code Texture translation should have an option to rename the filename also Automatic lower lid creation for eye tracking Manual bone selection butt...