You can add multiple assets at oncesimply by selecting multiple objects, right click and choose mark as asset. To select multiple objects in the outliner, click and drag with box select or use Shift + Click to select an entire range or hold CTRL and click to single out multiple assets. F...
When exporting multiple objects, the exporter will create a folder and export each individual object to that folder. When importing into Blender, all the FBX objects should be selected and imported all at once. 2.1.5 Go-B Morph will use existing connection if there is one. ...
Click on a specific function and modify its settings, or click the X icon to remove the function entirely. Remember to save your changes by clicking "Save Preferences" at the bottom of the window. Experiment with different keymap configurations to find a setup that works best for you and you...
Edit Reference Bonesfeature to modify the riganytime you want. No need to redo everything if a bone is not where you want it to be. Apply Pose as Rest Posefeature to quickly change the rest pose of the character, aligning reference bones on it and applying armature modifiers in a single...
Node tools are powerful and save time because they allow you to perform multiple actions on objects without having to repeat the steps in the tool each time. Anything you could previously do by applying geometry nodes in Blender to modify objects can now be run using node tools. ...
If nodes are used to modify (or replace) texture inputs to material shaders, those nodes can be baked into the texture channel on export. This assumes the mesh has a valid UV map. Bump maps can be baked into normal channels. Typically CC3 will only allow Normal maps OR bump maps for...
Blender has a handy script built-in that lets us export multiple selected objects in our scene as separate objects. I remember mentioning this principle in abeefy article focussing on Unreal Engine workflow, but thought it would be neat to turn it into its own article. Here it is!
The example images below show a high-fidelity model that can be used when you're viewing one or two 3D objects at a time on Microsoft HoloLens, and a low-quality 3D object used when you're viewing ten or more objects at a time on HoloLens....
Certain owners wish to permanently relinquish those rights to a Work for the purpose of contributing to a commons of creative, cultural and scientific works ("Commons") that the public can reliably and without fear of later claims of infringement build upon, modify, incorporate in other works, ...
Scatter and modify objects aligned onto a curve Become familiar with the more advanced nodes in the geometry nodes system Link geometry and material nodes editors using named attributes Implement your new-found knowledge of nodes in real-world projects What do you get with Print? Instant acc...