You can add multiple assets at oncesimply by selecting multiple objects, right click and choose mark as asset. To select multiple objects in the outliner, click and drag with box select or use Shift + Click to select an entire range or hold CTRL and click to single out multiple assets. F...
Node tools are powerful and save time because they allow you to perform multiple actions on objects without having to repeat the steps in the tool each time. Anything you could previously do by applying geometry nodes in Blender to modify objects can now be run using node tools. AGX c...
When exporting multiple objects, the exporter will create a folder and export each individual object to that folder. When importing into Blender, all the FBX objects should be selected and imported all at once. 2.1.5 Go-B Morph will use existing connection if there is one. ...
Click on a specific function and modify its settings, or click the X icon to remove the function entirely. Remember to save your changes by clicking "Save Preferences" at the bottom of the window. Experiment with different keymap configurations to find a setup that works best for you and you...
If nodes are used to modify (or replace) texture inputs to material shaders, those nodes can be baked into the texture channel on export. This assumes the mesh has a valid UV map. Bump maps can be baked into normal channels. Typically CC3 will only allow Normal maps OR bump maps for...
The example images below show a high-fidelity model that can be used when you're viewing one or two 3D objects at a time on Microsoft HoloLens, and a low-quality 3D object used when you're viewing ten or more objects at a time on HoloLens....
Blender has a handy script built-in that lets us export multiple selected objects in our scene as separate objects. I remember mentioning this principle in abeefy article focussing on Unreal Engine workflow, but thought it would be neat to turn it into its own article. Here it is!
A more complex and representative way to view the lightmap is to modify the material so the lightmap is essentially mixed with the Materials underlaying diffuse (Base Color) images. To do this, in Shading Workspace, from the Add menu select Color then MixRGB [34] – Add » Color »...
Scatter and modify objects aligned onto a curve Become familiar with the more advanced nodes in the geometry nodes system Link geometry and material nodes editors using named attributes Implement your new-found knowledge of nodes in real-world projects What do you get with Print? Instant acc...
I know that for that to occur I should modify the above 'keymap section' of the code, though I do not know how to. However, before even getting to any of that, once again I do not see any print messages with this script either. What obvious things am I missing?If mods want me ...