Sk: Apply Chosen Modifiers (Keep Shapekeys) Shows a popup with all modifiers on the object and only applies those you select Might lead to unexpected behaviour if you choose to apply modifiers that aren't at the top of the modifier stackSelect...
Blender has a handy script built-in that lets us export multiple selected objects in our scene as separate objects. I remember mentioning this principle in abeefy article focussing on Unreal Engine workflow, but thought it would be neat to turn it into its own article. Here it is! Let’s ...
without the hassle of toggling modes. Tool node groups can use special contextual info such as the current selection and location of the 3D cursor. To create a tool, switch the Geometry Nodes editor type from Modifier to Tool.
Global view shows all of the 3D objects in the scene. Local view isolates the selected object or objects, so that they are the only ones visible in the viewport. This is useful for working on objects that are obscured by other ones, or to speed up viewport performance in heavy scenes. ...
Try the Apply modifier to object with shape keys addon Apply all your modifiers before adding shape keys. This is the simplest option, but is somewhat destructive. Keep your modifiers and do a manual workaround to apply modifiers. This could be quite time consuming....
Besides perhaps having a look at the Surface Deform modifier, which has been very helpful to me when dealing with complex body and facial expression transfers, bypassing the need for a thirdparty tool like Wrap3. The (recently added, I think ?) Smooth Corrective modifier has also been of ...
Intended for use with sculpting as an alternative(slightly more zBr*sh like)workflow to dynamic topology, Blender 2.81’s Voxel Remesher is fast - even at high poly counts. It beats the remesh modifier by a mile in terms of both speed and quality. ...
Each of these tabs control a different modification or changes that you can make to your object or your scene, like the modifier tab, the particle tab, or the material tab. We'll get into some of these later, but just know that you'll be using them quite frequen...
Ability to apply modifiers in edit mode (kind of).The "Apply Modifier" and "Apply All Modifiers" operators automatically switch to object mode, apply the modifier and switch back to edit mode. Ability to apply modifiers even if the object's data is used by multiple objects.In this case, ...
Centers view to 3D-cursor. 视图 移动到 准心处 32 View Lock to Active Shift-NumpadPeriod Centers view to the last selected active object, overriding other view alignment settings. 数字键盘 shift +点 .键 视图放大所选择物体(鼠标选择的物体),显示物体 ...