Blender 2.9 使用HeightMap创建地形 Displace Modifier The Displace modifier displaces vertices in a mesh based on the intensity of a texture. 依据纹理,修改顶点位置 创建平面 删除场景中默认的立方体,添加Plane,对plane进行适当缩放,plane太小,会导致接下来的无... ...
const largeGround = BABYLON.MeshBuilder.CreateGroundFromHeightMap( "largeGround", "https://assets.babylonjs.com/environments/villageheightmap.png", { width:150, height:150, subdivisions: 20,// 细分:棱角分明程度,数值越大坡度越大,越棱角分明 minHeight:0, maxHeight: 10 } ); const largeGroundMa...
Blender 2.9 使用HeightMap创建地形 Displace Modifier The Displace modifier displaces vertices in a mesh based on the intensity of a texture. 依据纹理,修改顶点位置 创建平面 删除场景中默认的立方体,添加Plane,对plane进行适当缩放,plane太小,会导致接下来的无... ...
bboxMesh = new THREE.Mesh(bbox, new THREE.MeshBasicMaterial({ color: 0x000000, vertexColors: THREE.VertexColors, wireframeLinewidth: 2, wireframe: true })); bboxMesh.position.x = ((box.min.x + box.max.x)/2); bboxMesh.position.y = ((box.min.y + box.max.y)/2); bboxMesh....
Mesh element that defines a piece of surface. It consists of three or more Edges. 面循环 Chain of consecutive Quads. A face loop stops at a Triangle or N-gon (which do not belong to the loop), or at a boundary. Otherwise, it is cyclic. 面法线 The normalized vector perpendicular to ...
3d-py/BlenderGIS master BranchesTags Code Folders and files Latest commit 300 Commits clients core icons operators README.md __init__.py geoscene.py prefs.py README
mesh2heightmap.py mesh_1D_scripts.py mesh_border_deselect_outer.py mesh_copy_uvs_from_joined.py mesh_extrude_along_curve.py mesh_ktools.py mesh_makecoplanar.py mesh_mesh_align_plus.py mesh_select_cycle.py mesh_selectbuffer.py mesh_show_vgroup_weights.py mesh_summary.py mesh_view...
:parampole_height:柱子的高度 :parampole_radius:柱子的半径 #创建充电站的地面 bpy.ops.mesh.primitive_plane_add(size=1,location=(0,0,0)) ground=bpy.context.object ground.scale=(length,width,1) ground.name=Ground #创建柱子 foriinrange(num_poles): ...
二、设置中文界面(可以跳过)三、新建项目 四、熟悉下最基本的操作 0、新手必备学操作:撤销操作 1、...
The simulation is sort of “2.5D”. It is based on the scene’s height field and simulated in 2d grid mesh with displacement applied to it. Fast interactive semi-realtime fluid simulations Realistic fluids Lightweight and not resource intensive ...