新增导入选项Merge Parent Xform(合并父级变换),Apply Unit Conversion Scale(应用单位转换缩放)。 通用: Material Displacement(材质置换) 现在可以与USD Preview Surface(USD 预览表面) 材质一起正常工作。 增加了Python Hooks(Python 钩子),允许开发者在导入 Prims
(其实是另一个“How to merge around 300+ duplicate materials”的贴子) mmcgd7 颇具盛名 7 别乱用词,这哪里致命了 2bao_ 默默无闻 1 这个问题同样也困扰了我很久,数量少还可以接受手工修改,数量一多起来,真的很头疼。楼主有更好的解决办法了么?
14、板。 (点击查看大图)图2-7 Editing(编辑)属性设置面板2.2.2.1 Link Materials To(材质链接方式)设置当我们在Blender中创建一个Object(物体)时,它的材质等属性数据就会自动链接至Scene(场景)数据库中,图2-8左图即为场景的树形数据结构图。 图2-8 材质在数据结构中的不同链接方式当选择链接方式为ObData时,...
Image Editor (Paint) Nodes (Materials / Compositor) Compositor Sculpting Rendering Animation General Animation (Timeline / Dopesheet / Graph Editor) Animation (Timeline / Dopesheet / Graph Editor) (cont.) Graph Editor Rigging (Armatures) Posing Mode Window General (most window types) Change Window ...
There are still one or two vertices we can clean up but those have to be done individually rather than through edge loop selection. For this we need to use the “Merge” tool. Before doing that however, use “Rem Doubles” again to remove any duplicate vertices resulting from previous coll...
Link Materials To(材质链接方式)设置当我们在Blender中创建一个Object(物体)时,它的材质等属性数据就会自动链接至Scene(场景)数据库中,图2-8左图即为场景的树形数据结构图。 ? 图2-8? 材质在数据结构中的不同链接方式当选择链接方式为ObData时,为一个网格物体添加一个Material材质属性,其材质就会被创建为网格...
Avoids editing locked materials in the layer. When disabled, any material can be edited even if they are locked in the material list. Merge Down Shift-Ctrl-M Combine the selected layer with the layer below, the new layer keeps the name of the lower layer. ...
Separates a mesh by materials or loose parts or by whether or not the mesh is effected by a shape keyJoin meshesJoins all/selected meshes together Merge WeightsDeletes the selected bones and adds their weight to their respective parents
-Materials -Cameras -Lights -Rendering UIOverview -3DView:You’lldoallyouractual3Dwork here -Outliner:Usedfororganisingthescene -Properties:Allsceneandobjectproperties -Timeline:Animationandtime -File-Savetosavescenes. -DifferentWorkspaces:Youhavedifferent layoutsfordifferenttasks,likemodelling, animationetc....
If Merge Submesh Vertices is enabled when the FLVER is imported, these submeshes will be merged into a single mesh by Soulstruct using a complicated algorithm that takes materials and vertex information into account. Otherwise, the submeshes will remain disconnected. Either way, each face in the...