Adjust Pose Asset(调整姿态资产):微调当前姿态中已有的骨骼通道。 Modify Pose Asset(修改姿态资产):提供子选项,如Replace(替换整个姿态)、Add Selected Bones(添加选中骨骼到姿态)、Remove Selected Bones(从姿态移除选中骨骼)。 Delete Pose Asset(删除姿态资产)。 噪波修改器 (Noise Modifier) F-Curve (函数曲线)...
Align Bones 骨骼对齐 Ctrl+Alt+Alt Move to Bone Layers 移动到骨骼层 M View Bone Layers 查看骨骼图层 Shift+M Set Bone Flag 设置骨骼标志 Shift+W Switch Bone Direction 骨骼方向变换 Alt+F Scroll Hierarchy 滚动层次 ]/[ Select Hierarchy 选择层次 Shift ] / [ Select Connected 选择链接 L Node --...
Blender快捷键相当丰富,我们在学习过程中,不可能一下子记住,而且也没必要记住,只需记住一些常用的快捷键,然后在需要用到时,查询操作,反复使用多次,自然会记住。本文便是blender大神blender guru总结的最常用的blender快捷键集锦,从最常用的快捷键开始,相继介绍25个不同模块的最常用快捷键集合,看似很多,其实用的最多就...
Align bones M Move to bone layers SHIFT+M View bone layers SHIFT+W Set bone flag OPTION+F Switch bone direction ] [ Scroll hierarchy SHIFT+] SHIFT+[ Select hierarchy L Select connected Pose Mode CTRL+A Apply pose OPTION+R Clear pose rotation ...
DO NOT delete any main bones by yourself! CATS will merge them and delete all unused bones afterwardsNow you have two options: Only move the mesh: Uncheck the checkbox “Apply Transforms” Move the mesh (and only the mesh!) of the merge armature to the desired position You can use...
DO NOT delete any main bones by yourself! CATS will merge them and delete all unused bones afterwards Now you have two options: Only move the mesh: Uncheck the checkbox "Apply Transforms" Move the mesh (and only the mesh!) of the merge armature to the desired position ...
For animated FLVERs, each vertex must be weighted to between one and four bones.This is done through Blender vertex groups that match the name of one of the bones in the Armature (see the Data Panel in the mesh's Object Properties window). If you're in Edit Mode on this Mesh, you ...
Duplicate geometry to have faithful havok model; duplicate the file (or make a new one in Blender with fewer polygons) Use ChunkMerge from NifToolsSuite to merge (source:https://github.com/skyfox69/NifUtilsSuite, compiled:https://www.nexusmods.com/skyrimspecialedition/mods/97986)...
Align Bones Ctrl + Alt + A Move to Bone Layers M View Bone Layers Shift + M Set Bone Flag Shift + W Switch Bone Direction Alt + F Scroll Hierarchy ] / [ Select Hierarchy Shift ] / [ Select Connected L Pose Mode Apply Pose Ctrl + A ...
Added "Connect Bones" button Added options to keep merged bones and to merge the bones of visible meshes only Custom Model Creation: Reworked "Attach Mesh" feature, it is much more reliable now General: Fixed translation errors Updated mmd_tools ...