the spine controller shapes are oriented vertically. As Multi-Ped, their orientation is free, since a quadruped/multi-ped stands with his “hands” on the ground. Here is an example to position bones for a quadrupedal creature.
Global view shows all of the 3D objects in the scene. Local view isolates the selected object or objects, so that they are the only ones visible in the viewport. This is useful for working on objects that are obscured by other ones, or to speed up viewport performance in heavy scenes. ...
once you have those bones named, quickly select your shoulder bone again and check it's x location. We'll need this later to get your bones in the right spot on the other side, so don't forget it! Mine was something like -.7. it's time to duplicate them all! Yup! to duplicate ...
For the heliconias and beads, the process was similar. I started with Blender curves and just used the array modifier to duplicate the meshes for the beads and heliconia parts. I used the same Alt-S scale function to have the heliconias taper toward the tip, and then capped them off with...
Centers view to 3D-cursor. 视图 移动到 准心处 32 View Lock to Active Shift-NumpadPeriod Centers view to the last selected active object, overriding other view alignment settings. 数字键盘 shift +点 .键 视图放大所选择物体(鼠标选择的物体),显示物体 ...
Flipping a duplicate around the cursor 以光标为轴翻转复制切换到编辑模式 (? Tab). 在3D窗口标题栏选择交叉的中轴按钮也就是(pivot: 3D Cursor)in the header of the 3D window (the 3D Transforms Manipulator jumps from the sphere to the cursor). 所有眼睛的顶点应该被选择(如果不,请按A键选择所有...
Duplicate and animate the target as many times and with whatever tools you like. The Crowdmaster addon is very suitable, as is the Animation Nodes addon. Select the 'Distribute multiple copies of the rig' option and then click on the 'Copy Models' button to make a copy of the fish armat...
Custom font text strips no longer default to other fonts for missing characters. Snapping now works with retiming keys. Duplicate strip images in Preview area. “Add Effect” menu has been improved. Video rotation metadata is now respected. ...
Rotational Copy- Sets up a Pose Rotation constraints for selected bones to copy the root Mirror Constraint- Copies all Constraints from other bones, and mirrors it to the other side. Normalize Constraints- Normalizes influences for a bone with multiple constraints of the same type. ...
Now we have finished setting up all the basic deforming bones for left side. We will duplicate and mirror these for the right side. Press TAB to exit edit mode. With the Armature object selected, press Shift+S and select 'Cursor to Selected'. This will bring the 3D cursor to the origin...