185.blender每日小技巧185-用修改器制作麦克风网格 Making a microphone mesh with modifiers 01:02 187.blender每日小技巧187 - 简单移动圆环边的技巧Easily fix Edge Loops 00:46 186.blender每日小技巧186-制作绳子Make a rope 02:04 190.blender每日小技巧190 - 形状连接Join As Shape 00:39 189.blend...
If making 3D materials in Blender seems like a scary idea, 3D artist Nathan Duck is here to show you otherwise. In this 16 minute video he walks you the process of making a procedural galvanized steel material, to show how easy this process is in practice. 22. Create atmospheric concept ...
This is useful for quickly identifying different types of Events in a complex map. Note that Wireframe Color must be set to Object in Viewport Shading options to see this coloring.Find Entity ID. A pop-up will ask for an Entity ID, and will select the Part or Region with that ID if ...
Blender Secrets 548 - Making Holes from Vertices (updated).mp4 Blender Secrets 549 - Rigging with Rigify (part 1).mp4 Blender Secrets 550 - Rigging with Rigify (part 2).mp4 Blender Secrets 551 - Create a Concrete Pillar (Part 1_2).mp4 Blender Secrets 552 - Create a Concrete Pillar (Par...
To control the Roughness further, you can add a ColorRamp node in between the Roughness texture and the Prin led BSDF nodes. Then, you can increase the contrast of the Roughness texture, making the effect more pronounced. You can see the effect of the Roughness map combined with the Color...
Everything that goes into creating stylized environment assets, which are not just appealing to look at because of their simplicity, but also let you create faster than photo-realistic assets. You'll also practice a link-based workflow which is a fantastic time-saver for complex Blender scenes....
Complex collision models So far, we can create a collision model for a simple convex object, such as a magazine or book. But to make it a non-convex object, such as a table, we have to be more careful if we want the prop to collide with things as we would expect. ...
One of the most exciting updates in Blender 4.0 (in my opinion) is that thePrincipled BSDFgot a full rewrite, which was focused on making it much more physically accurate. The main difference in using this new one is that the IOR value is used throughout the shader, and the old Specular...
The texture pattern feature now supports multiple scatter-users per texture at the same time, influence by sampling colors has also been implemented, making this feature ideal for green-walls or flower-mats. ID maps is also a very useful way to control multiple scatters from one painting layer...
making a mess of it. Even if you mess something up and save over the original, all you have to do is come download a new copy. If you do this, you can see what simple rendering looks like. Using SHIFT-Z to enter and exit the simple render mode, you will see what the lighting ...