185.blender每日小技巧185-用修改器制作麦克风网格 Making a microphone mesh with modifiers 01:02 187.blender每日小技巧187 - 简单移动圆环边的技巧Easily fix Edge Loops 00:46 186.blender每日小技巧186-制作绳子Make a rope 02:04 190.blender每日小技巧190 - 形状连接Join As Shape 00:39 189.blend...
//sample the normal map NormalMap = texture2D(NormalMapTex, TexCoord); //convert to range -1.0 to 1.0 Normal.xyz = NormalMap.rgb * 2.0 - 1.0; 1. 2. 3. 4. 5. 注意: 要记住不同的引擎和软件会使用不同的坐标系, 绿色通道可能需要翻转. Lambertian 光照模型 在计算机图形学中, 我们有大量...
Some who have the experience of making normal maps should know; the game engine such as UE or Unity supports the inversion of UV for the normal map, if the UV is inverted, tangent space will be changed. Therefore, we should catch the UVs inverted to calculate the real tangent space. How...
Once the objects have been appropriately set-up in the 3D View, baking the Normal map is relatively straightforward; both meshes need to be selected, a few basic options are set and finally a ‘render’ button clicked to start the process. Having said this, the order in which the meshes ...
If making 3D materials in Blender seems like a scary idea, 3D artist Nathan Duck is here to show you otherwise. In this 16 minute video he walks you the process of making a procedural galvanized steel material, to show how easy this process is in practice. 22. Create atmospheric concept ...
The Node Concept #14 - Grid making textures The Node Concept #15 - Noise and Voronoi texture The Node Concept #16 - Musgrave texture The Node Concept #17 - Wave Texture The Node Concept #18 - Gradient Texure The Node Concept #19 - Sky Texture The Node concept #20 - Magic texture The...
One of the most exciting updates in Blender 4.0 (in my opinion) is that thePrincipled BSDFgot a full rewrite, which was focused on making it much more physically accurate. The main difference in using this new one is that the IOR value is used throughout the shader, and the old Specular...
Blender Secrets 758 - Making a Pillow in one minute (Updated for Blender 3.1).mp4 Blender Secrets 759 - Sculpt Seamless Tiling Details for Normal or Displacement Maps.mp4 Blender Secrets 760 - Bake Displacement Maps from Camera View.mp4 Blender Secrets 761 - Metaballs Quickstart.mp4 Blender Secre...
Haven't seen any articles on this, but a user by the name of Tomo has posted some pretty neat character animations. It's looks like Tomo has been testing this out with Blender for a while, but he's been showing some more polished videos recently. I also think that this is one of ...
This kind of normal map is commonly used to shade and simulate details on the surface of a low-poly 3D mesh. ID: It can be used to material IDs to create selection masks. Ambient Occlusion: Generates a texture that contains the ambient shadows. Similar to overcast lighting from the sky ...