学习外语blender教程,经常遇到老师直接搜节点名字创建节点,自己又不想改用英文版,所以做个中英文对照表。 4.0更新添加了大量的二级菜单,所以改成了索引的形式。 英文中文位置Accumulate Field累积场实用工具→…
学习外语blender教程,经常遇到老师直接搜节点名字创建节点,自己又不想改用英文版,所以做个中英文对照表。 之前做过3.0的,后来发现3.5的几何节点菜单大改,就打算重新发一个,毛发部分因为没有汉化,就不做了,等汉化再更新。 有能力的还是尽量用英文版吧,快捷键会更方便一些。
网格>采样Mesh>Sample 采样最近的表面Sample Nearest Surface 采样UV表面Sample UV Surface 网格>写入Mesh>Write 设置着色平滑Set Shade Smooth 网格>操作Mesh>Operations 对偶网格Dual Mesh 边路径到曲线Edge Paths to Curves 边路径到选中项Edge Paths to Selection 挤出网格Extrude Mesh ...
@@ -423,7 +423,7 @@ void DepthOfField::hole_fill_pass_sync() const GPUSamplerState gather_nearest = {GPU_SAMPLER_FILTERING_MIPMAP}; hole_fill_ps_.init(); inst_.sampling.bind_resources(hole_fill_ps_); hole_fill_ps_.bind_resources(inst_.sampling); hole_fill_ps_.shader_set(inst_...
Enable one of the two non-standard rendering methods to eliminate transparency artifacts: Nearest Layer Render only the closest-to-the-camera transparency layer by using a separate depth buffer for culling (aka "depth prepass"). Two-Pass Render back-face surfaces first followed by front-face ...
"""cam = blenderapi.scene().active_camera# get the suffix of the human to reference the right objectssuffix = cam.name[-4:]ifcam.name[-4] =="."else""hand = objects['Hand_Grab.R'+ suffix]# OpenGL setupbgl.glMatrixMode(bgl.GL_PROJECTION) ...
// Create Nearest Filtered Texture glBindTexture(GL_TEXTURE_2D, texture[0]); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage[0]->sizeX, TextureImage[0]->size...
and in these lattice points no low-refractive-index substances (2) are arranged; therein the low-refractive-index substance (2) that should be arranged to correspond to at least one of the lattice points nearest the point defect (4) is arranged displaced by a predetermined distance from that...
// Create Nearest Filtered Texture glBindTexture(GL_TEXTURE_2D, texture[0]); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage[0]->sizeX, TextureImage[0]->size...
大家好,我试着加载UV纹理,这是我在搅拌机中制作的。在搅拌机中它是ok图形装载ok,材料装载ok。但是纹理的问题..我不知道出了什么问题,因为我是3d纹理的新手。( opengl总是只用二维四边形)我的意思是只有2维方向) 下面是我的简单立方体的obj文件 代码语言:javascript ...