bpy.ops.object.select_all(action='DESELECT') # Set the 'select' property of the datablock to True bpy.data.objects[objName].select = True Select only 'Cube' mySelector('Cube') # Select 'Sphere', keeping other selections mySelector('Sphere', additive=True) #Translate selected objects 1...
To select an object: click it with the right mouse button. To deselect an object: shift-click it with the right mouse button. To toggle selecting all objects or no objects: press the A key. Deleting Objects click the cube with the right mouse button, press the X key, and choose Delete...
Let’s assume we have several objects in our scene, and rather than exporting a combined version, we want separate files. Select all objects you want to export, then head over to theScripting Tab. You’ll see a small version of your viewport, and a large empty window in the middle. ...
The Boolean modifier is used between two objects, preferably in contact, where you define one of them as the “main” object and the other as the “auxiliary” object. (The object you select to add the modifier to is the main object.) Then, you can choose to do one of the following ...
Press option+a (MAC) or alt+a (PC) to deselect all Click and drag to use box select to select all objects Changing Views Zooming can be done with the + and - keys. Rotating your view can be done with your laptop track pad. When working in 3D it's helpful to switch between two ...
Global view shows all of the 3D objects in the scene. Local view isolates the selected object or objects, so that they are the only ones visible in the viewport. This is useful for working on objects that are obscured by other ones, or to speed up viewport performance in heavy scenes. ...
This will color the front side blue and the back side red of all faces. If Blender can't automatically recalculate the normals, sometimes we need to manually select the faces causing problems and flip them manually. We can do this by selecting the faces we want to flip, press Alt+N to...
Lights, camera, Blender! If you're an aspiring filmmaker or a video editing enthusiast, you know the power of a well-placed camera angle in creating captivating visuals. Whether you're working on a short film, animation project, or even a product showcas
Select your object and enterEdit Mode(Tab key). Select all faces (A key) that you want to extrude to create the hollow space. Press theEkey to extrude the selected faces, but don't move them yet. Press theEsckey to cancel the extrusion movement, leaving the new faces in place. ...
Part 3 in our series on getting started with 3D printing in Blender looks at advanced tips, including metaball objects, joining objects with the fluid simulator, prepping for print, and the 3D Printing Toolbox add-on.