学习外语blender教程,经常遇到老师直接搜节点名字创建节点,自己又不想改用英文版,所以做个中英文对照表。 4.0更新添加了大量的二级菜单,所以改成了索引的形式。 中英对照
Makes the Source Tools ignore the Group, returning its members to the list of exportable items (unless they are in other unsuppressed Groups). Merge mechanical parts This option only appears when exporting DMX. When enabled, the exporter will run the Join operator on objects which share the sa...
Blender Secrets 335 - How to rotate Box-Mapped textures (Blender 2.8).mp4 Blender Secrets 336 - How to turn off lights widgets in Eevee (Blender 2.8).mp4 Blender Secrets 337 - How to use IES lights (Blender 2.8).mp4 Blender Secrets 338 - How to use the Principled Hair shader (Blender ...
This section allows quick transfer of data between different color layers, vertex groups and uv layers on the same object. Values can be transferred between 'Src' and 'Dst' layers. When using a vertex color layer, the RGBA channel will be selectable from the channel dropdown on the right....
Two vertices selected for merging and collapse; select the ‘target’ vertex first “Alt+M” opens the “Merge” menu, select “First” All selected vertices are merged to the initially selected point Long, thin triangles/polygons If a situation arises where collapsing an edge or vertex means...
Deleting unused vertex groups Using the correct shading Making it compatible with Full Body Tracking Combining similar materials Start Pose Mode Lets you test how bones will move. Pose to Shape Key Saves your current pose as a new shape key. ...
In Blender, this is done via vertex groups (I can link some YouTube things that talk more in depth, and offer keywords & search terms for you to look further).3) Assuming all this is done, you'd have to set up a Skyrim mod to declare a new race and point to your new skeleton....
The first two options, “at first” and “at last” is only available in vertex select mode, and as the name suggest they merge your selection at either of those locations. “At center” of the lot and “at cursor” will use the 3D cursor and not the position of the mouse. ...
With this set to all, only vertices with zero weight in allvertex groupson this object will be black. In weight paint mode we also have anopacitysetting that we can adjust to see the underlying shading through the weight paint colors. ...
Deleting unused vertex groups Using the correct shading Making it compatible with Full Body Tracking Combining similar materials Start Pose Mode Lets you test how bones will move. Pose to Shape Key Saves your current pose as a new shape key. Apply as Rest Pose Applies the current pose position...