269.Blender每日小技巧Blender Secrets 269 - 组合来自多个对象的UV贴图Combine UV maps from multiple, 视频播放量 12、弹幕量 0、点赞数 3、投硬币枚数 0、收藏人数 0、转发人数 0, 视频作者 贺笨笨7296, 作者简介 分享开源免费软件blender 软件知识 业精于勤荒于嬉 ,相
(其实是另一个“How to merge around 300+ duplicate materials”的贴子) mmcgd7 颇具盛名 7 别乱用词,这哪里致命了 2bao_ 默默无闻 1 这个问题同样也困扰了我很久,数量少还可以接受手工修改,数量一多起来,真的很头疼。楼主有更好的解决办法了么?
266.blender每日小技巧Blender Secrets 266 - 按距离合并顶点Merge vertices by distance (Blender 00:53 265.blender每日小技巧Blender Secrets 265 - 网格的分离部分Separate parts of the mesh (Blender 00:58 274Blender 每日小技巧 Blender Secrets 274 - 摄像机轨迹到约束Camera Track To Constraint (Blend ...
266.blender每日小技巧Blender Secrets 266 - 按距离合并顶点Merge vertices by distance (Blender 99 -- 0:56 App 247.blender每日小技巧Blender Secrets 247 - 如何制作螺丝How to make a Screw 59 -- 0:49 App 261.blender每日小技巧Blender Secrets 261 -外置 狙击手运动图形插件Sniper Motion Graphics Addon...
How can you merge a surface made up of multiple triangles and quads/gons into a single one? Since I'm dealing with a 500mb obj file I'd really appreciate if there's some fast way to do it for the entire model automatically. Edit: I tried googling "merge coplanar faces" and I ...
Blender Secrets 055 - How to Choose Between Multiple Camera's.mp4 Blender Secrets 056 - How To Use the BoolTool Add-on.mp4 Blender Secrets 057 - Flatten Faces.mp4 Blender Secrets 058 - Collapse Edges.mp4 Blender Secrets 059 - Crease Edges.mp4 Blender Secrets 060 - Twisted Bridge With Loop...
For compositing render layers together, we can use the alpha over and Z combine nodes to merge different render layers either using their alpha channel as a mask or their depth map as a mask. In the case of Z combine we can use both depth and alpha as a factor. ...
To resize a region, simply mouse over the edge until your cursor changes to a resize icon and drag to change expand or shrink the region: To create another region, click and drag the black corner at the top right or bottom left of the current region inwards. To merge it with an existi...
Put the viewport and render to 32 so we can get an accurate rotation (1) (we will smooth later on with another function, dont put this resolution to very high value, it is useless waist of memory) MERGE adjacent vertices (2) Put the distance to 0 (because we have a very little obje...
Adjust the "Merge Distance" slider according to your needs, and Blender will automatically merge the overlapping vertices. Removing doubles can help you create a clean, closed-volume mesh that's ready for Boolean operations. Checking for Intersecting Faces ...